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Help! I've used too many premade assets!

A topic by Unpainted Productions created Apr 18, 2026 Views: 136 Replies: 4
Viewing posts 1 to 4
Submitted(+2)

I'm making a GameBoy game, so I've had to make a lot of the Crayon assets super crunchy, using this method. There's also an issue in the font. The lowercase "t" has a huge gap on the right of it, making it almost impossible to use without modification. I've been editing text that I write with it to remove the gap. I hope that these usages are still recognized as using the assets. 

I worry that I've used too many non-jam assets. Other than UI elements and QR codes, I drew a face, a repeatable sand tile, 2 boats and a wave animation for water. I also tossed in some Easter eggs from other games, but most of them will not be seen in most playthroughs. Can I be disqualified by not using enough assets?

Submitted(+2)

The current title is "Enemy Waters". Here are a few basic images depicting some of the assets I made (The sand, arrows, and circle). I did use the font from the asset pack to make all the non-dialogue text on-screen. I've also modified some images, like the bubbles, I did not alter aspect ratio, just rotation and placement. I've probably put about 8 hours into my game so far, mostly in long stretches. I really don't want to be disqualified because I've gotten a lot of work done and I feel I could upload this game any day, but would like to add more. I feel like almost every screen in this game has a non-asset pack asset, which makes it feel like I didn't use enough, but visuals like the arrows, sand tile, and such are needed to make some of these screens more understandable on GameBoy. Is this kind of game subject to disqualification?

Submitted(+3)

I'm curious about this also. As much as I love the assets and the idea of this jam, it's a little too limited for my project too. There's a chest with a keyhole but no key, for instance. Also, no doors. And no arrows like you mentioned. Will it be held against us if we have to cobble stuff together? Like my key below which was made from lines in the pack, or the buttons which were taken from various sprites,


Host (1 edit) (+2)

Mostly replying here just to make sure you get a notification: I’ve posted a response to Unpainted Productions that might clear things up for you too. Also, I love the look of your game so far! The key/buttons/etc. are absolutely no problem: they’re obviously drawn from the Crayon and Kazoo pack. In fact, if there’s any chance you’d be willing to share them with others, I’m now collecting submissions for a community expansion.

Host(+3)

These screenshots look amazing! It’s really neat to see a GameBoy game for this. The first thing to mention would be that I wouldn’t disqualify your game based on what you describe. The boat/face/etc. might prompt judges to give a lower score in the “Use of Crayon and Kazoo assets” category, but I’m not kicking submissions out unless they obviously aren’t using the assets at all. I’ve so far only booted one and it was AI garbage that had obviously been spammed into every jam going.

When it comes to the QR codes and UI stuff I wouldn’t hold that against it. Strictly speaking you probably could cobble together arrows etc. using the crayon assets and that would be more in keeping with the rules, but if they’re unobtrusive enough to look like something that a game engine would have built in then they’re unlikely to affect your score on that front. A QR code in particular I wouldn’t even consider an asset: it’s not in there as eye candy, just a way of encoding information so it can be scanned.

In case it helps, I spotted the issue with the font in other people’s projects: there’s now a fixed version. (I could actually do with touching up the “l” as well but it doesn’t affect the spacing.)

Also, if you’ve modified any of the assets in a way that others may find useful, this thread has prompted me to begin inviting submissions for a community expansion.