Hard game. The random nature of the platforms and therefore me either not being able to jump up, or new apples to reach the ground made it even harder. And this controller could have definately used coyote time. The main character animations looked solid. (4,3,3,3,4)
Play game
Inner Devil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #129 | 2.772 | 3.250 |
| Audio | #195 | 2.239 | 2.625 |
| Art | #207 | 2.345 | 2.750 |
| Overall | #216 | 2.345 | 2.750 |
| Creativity | #226 | 2.345 | 2.750 |
| Enjoyment | #228 | 2.025 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Interesting concept. I think the biggest issue is the movement being floaty instead of precise. Otherwise, good work!
Submitted
Terminal HoldThe concept and execution is good but the movement was a little difficult for me to go up the platforms.
Submitted
Messy InsideI like the concept. I think being able to see the controls during the game would help to remember all you can do. Good job!
Submitted
Dauntless DreamI couldn't understand how to summon platform :(
Still like the idea behind.
Submitted
Crushing (jam version)It cycles the same attacks, mabye change it up a bit.
Cool game tho!
Submitted
Follow the lights

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