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A jam submission

3 Lifes LeftView game page

Submitted by Dark Fable Studios (@DarkFableGames) — 18 hours, 17 minutes before the deadline
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3 Lifes Left's itch.io page

Results

CriteriaRankScore*Raw Score
Scare-Factor#22.6672.667
Use of Theme#62.7502.750
Atmosphere#72.9172.917
Story#142.2922.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username
neij play 112 / Dark Fable Studios

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Comments

Submitted(+1)

Incredible game, Holy moly i can't believe this was made under 14 days. Really great job with everything the lighting, the atmosphere the maze in the hotel and the 3 lives being 3 different guests is just peak.

Developer

Hey, thank you so much for the comment, it really means a lot to us!

Those 14 days were definitely pretty chaotic  :D, so it’s awesome to hear that things like the lighting, atmosphere, and the idea with the three guests stood out to you  we put a lot of focus on that.

The whole “three guests” idea actually came from a design decision, we felt like traditional checkpoints didn’t really fit this game, because we wanted players to feel the consequences of their actions. At the same time, we didn’t want to completely wipe out their progress, so this system ended up being our solution.

It ended up working so well that we even decided to name the game “3 Lifes Left”. We know it would technically be “3 Lives Left”, but choosing “Lifes” was purely an aesthetic decision... the “f” just looked better with the font we used.

Really glad you enjoyed the hotel maze  we actually reworked and improved the hotel layout a total of 4 times until it finally felt right.

Thanks again for playing and for the feedback... it really motivates us to keep going! <3

Submitted

Awesome game and lots of content within the time limit! Well done on the elements I comment on in the stream, and damn I'd say really fun taking up a good hour and a bit! Thanks for submitting and see you later!

Submitted (1 edit)

The UI should have been a little more polished. I wish I could click instead of pressing E for actions. I would also have liked to have more narration about the serial killer (we ultimately know very little about him, it's not possible to read the journal at the beginning). But very good game, nice atmosphere, a maze in a hotel, scary moments, well done!

Developer (1 edit)

Hey, thanks a lot for the detailed feedback  we really appreciate it! Glad to hear you enjoyed the atmosphere and setting!

Regarding the story/narration: we deliberately chose not to rely too much on traditional methods like notes or journals to explain Holmes. That approach can feel a bit too direct and often turns into simple info-dumping. Instead, we tried to tell his story through environmental storytelling.

Examples of this are areas like the butcher room, the secret passages, and the dungeon — places that indirectly reveal parts of his character. We also added small details and easter eggs that give more context if players discover them. For example, the password “Clara” in the final puzzle: Clara was Holmes’ first wife and the only woman he didn’t kill, which is why the heart symbol plays a role in that puzzle.

Our goal was not to serve all information on a silver platter, but to let players piece things together themselves. That said, it’s totally fair that this can make it harder to fully understand him  we’ll definitely take that into account!

The UI feedback is also very valid: switching from “press E” to clicking will be fixed today.

Thanks again for playing and for your feedback 🙏


(Edit: now youu can interact with E and leftclick)

Submitted

The Jumpscares made me fall out of my chair. Great game!

Developer

(O_o) are u okay ? 

Thanks for playing <3

Submitted

It gave me some really good scares. The enemy might be a little overpowered though—I was in the bar, stepped outside, and got killed XD. It was really entertaining, honestly. It almost gave me mini heart attacks—you never know where it’s going to be.

Developer (1 edit) (+1)

Thank you so much for your feedback really glad you enjoyed the scares :)

And yeah… the enemy might have been a bit unforgiving there...

Really happy to hear you found it entertaining and unpredictable  that’s exactly the experience we want the players to expiereince..

Thanks for playing and for your support!  <3

Submitted(+1)

Bro, I have nothing bad to say, the game is incredible. I got scared several times, the puzzles are entertaining, it's very well made, the atmosphere is very well done. This is a real game, not just a mini interactive video of a true crime. It's truly excellent and very entertaining.

Developer

Thank you so much for your amazing feedback – it truly means a lot to us !
We are especially happy that the Atmosphere, tension, and puzzles resonated with you, as those were some of our main focusses.

It’s incredibly rewarding to hear that the game felt like a complete experience to you. :)

Thank you for playing and for your support! <3

Submitted

Bummer i really wanted to play this. but its lagging on my system at like 5fps. until we meet again 3 lives. 

Developer

Sorry to hear that :(

Since this was made during a game jam, we didn’t have much time to add proper graphics settings or optimization yet.
Could you tell me your PC specs and if it was already lagging in the main menu? That would really help us figure out what’s causing it.
Thanks for trying the game! <3

Submitted

Very well executed and the game follows the theme nicely! I was so lost in the corridors :D
The environment did feel a bit dark so I had hard time seeing where I'm going

Good job on the game!

Developer

Thanks a lot, really glad you enjoyed it! <3
The darkness was actually intentional the player only sees a small area around them (about 2 meters) to make it feel more tense and disorienting.
But that’s still really valuable feedback, we might tweak it a bit to make navigation clearer.

Submitted

ALrightyyy, the game is VERY GOOD, i like the puzzles and the environment A LOT, and everytime i pickup a key, it feels like resident evil! it was actually scary like i dont get scared from hrror games these days, BUT THIS ONE? I got scared when he jumpscared me and hit me, overall i didnt escape, i found the golden keys, and yea thats it
but one thing i didnt like is the game felt like  maze, i mean, I FELT LIKE IT WAS A MAZE so yeaa!

Overall, a very very good game!

Could you please rate my game too?

Developer (2 edits)

Thank you very much for your detailed feedback <3

I’m glad to hear that you enjoyed the puzzles and the overall atmosphere, and its especialy great to know that the horror elements were effective for you.

Regarding your point about the game feeling like a maze: this was an intentional design choice. The goal was for players to navigate and orient themselves using environmental cues such as room numbers and visual elements like paintings, rather than relying on linear paths or obvious directions.

Thank you again for your honest feedback....   
it’s very helpful for further Projects  <3

Submitted(+1)

also i forgot to send you this pic lol, i found him!:

Developer

(o_O)  RUUUUUUNNNN :0

Submitted

really cool set up of the map and puzzles, matches really well with the jumpscares! I really enjoyed it, a very nice escape room game :)

Developer(+1)

Thank you so much! <3
We’re really happy you enjoyed both the puzzles and the jumpscares :)
It was very important for us to include short breaks between the hunting sequences , to give players a moment to breathe and recover from the tension, and to shift a bit from pure fear to more puzzle-focused thinking.

Submitted

This game was seriously fun to play! I was SO close to finishing, only had one last thing to pull off but got killed :(. I struggled understanding where the killer was and felt I couldn't escape him, but maybe my audio was too low though. Overall REALLY polished game, I enjoyed it alot!

Developer(+1)

Hey Alex,
Thanks a lot, really appreciate the feedback! <3
We actually tried a few different approaches during playtesting to get that issue under control, but it either ended up creating even more confusion or made the game way too easy.

If you decide to give it another try to reach those epic end credits đź‘€, I’d definitely recommend paying close attention to the sound — sometimes the killer can feel farther away than he actually is.

Really glad you enjoyed it! 

Submitted

“YOU ESCAPED”

Wow, this was a really strong entry! The game was extremely well polished for a jam project. The art was very well done, and the sound design was on point. The puzzles were just challenging enough to stay interesting without crossing into frustrating territory. The killer was genuinely creepy, I jumped out of my seat during the first couple of jumpscares!

I didn’t encounter any major issues, but I did notice a few minor ones I can mention. There were times after I died where the killer was right outside the door of the room I spawned in, which was a bit frustrating. A small delay before the killer starts moving again might help.

You can hear the killer walking around, and I assume that’s the main way to avoid them. However, there were situations where it felt unavoidable, like turning a corner and having them just standing there stationary. It might be worth adding something to reduce how often that happens.

Overall, this was a very cool game. Great work! It’s especially impressive that this is your first game.

Congrats!

Developer(+1)

Thank you so much, this really means a lot! <3
I’m really glad you enjoyed the atmosphere, sound design and puzzles – and that the jumpscares worked :)

The points about the killer behavior are very valid. We actually tried to fix this during development using location tracking between the player and the killer, but that introduced new issues with direction tracking (figuring out which side the player is coming from). With more time we probably could’ve solved it, but the problem only really became obvious when the game was almost finished and we had about one day left.

About the respawn situation: the killer is never able to be directly outside your spawn room, so stepping out of a spawn room is always safe. However, one of the killer’s approach points is often nearby, which can make it sound like he’s right there, even though he isn’t. After that, it’s more up to chance where he moves.

We also tested different ways to make the encounters clearer, but they either caused more confusion or made the game too easy, so it ended up being a tricky balance.

Thanks again for the detailed feedback – it’s super helpful, especially coming from someone who made it all the way to the end! <3 <3 <3 

Submitted

i loved it really nice mechanics , and an atmosphere that's a 10 out of 10.

Developer(+1)

Thank you so much , that means a lot for us <3 <3 <3 

Submitted

The atmosphere is amazing i like it the most

Developer

Awesome, we really put a lot of focus on that :) Thanks for playing! <3

Guys, you really cooked there for two weeks, 10/10. But if you want to release the full version, maybe add a bit more story. Otherwise, 10/10 game — keep it up, I hope you win!

Developer

thank you <3

Submitted

Reallyy interesting visuals! didn't scare me that much but I love it

Developer

thank you for playing <3