Hi everyone,
I’m looking to build a small indie team for a new asymmetrical survival horror game focused on psychological tension and atmosphere.
This is a rev-share / passion project, as I don’t currently have a budget.
I want to be transparent from the start: there is no upfront payment. The goal is to build something strong together, create a playable prototype, and potentially grow it into a commercial release.
About the game
This is an asymmetrical survival horror experience where one player becomes a “cursed soul” (killer) and the others are “martyrs” (survivors).
The core idea is not just chasing or hiding — but maintaining a constant psychological tension between both sides, where neither feels fully dominant.
The focus is on:
- Deep atmospheric horror
- Psychological pressure over jump scares
- Careful balance between killer and survivors
- Unpredictability and fear through systems, not scripts
Think asymmetrical horror with a stronger psychological identity.
Current goal
Start small with a vertical slice / prototype, then expand if the concept works.
Looking for
- Gameplay programmers (Unity / Unreal / networking is a plus)
- 3D artists (characters + environments)
- Animators
- Sound designers (VERY important for horror atmosphere)
- Anyone passionate about horror game development
- Network Programmers
Beginners are welcome if motivated.
My role
- Game concept & design direction
- System design for asymmetry and balance
- Project coordination
Contact
If you’re interested, feel free to message me here or reach out. Even if you’re learning, don’t hesitate to join the conversation.
Dc: keidici