Card images would have added a bit (jam game I know), once I worked out just how the combat was working it became fun for me. Trying to one hit KO an enemy!
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NumeraSTACK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall (Fun and Playability) | #25 | 3.182 | 3.692 |
| Audio | #27 | 2.983 | 3.462 |
| Visuals | #36 | 3.182 | 3.692 |
| Creativity / Innovation | #44 | 2.785 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was the theme(s) implemented?
Clearing up the hero's mess: You play as a dead friend of the heros who has been killed; RE-fighting the demon lord in the underworld, after the hero already killed them, out of pettiness.
Where did the assets come from?
Homemade graphics
Most Graphics were created by the team during the jam
Home-brew audio
Most Audio was created by the team during the jam
External graphics
Some graphics assets were downloaded or made prior to the jam
External audio
Some audio assets were downloaded or made prior to the jam





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