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A jam submission

Terminal HoldView game page

Every second you spend looting is a second you're not shooting. Survive 15 minutes. Don't let them reach the base.
Submitted by Kreed Games — 2 days, 40 minutes before the deadline
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Terminal Hold's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#513.3333.333
Audio#1472.5382.538
Overall#1612.6672.667
Creativity#1732.8212.821
Art#1832.5382.538
Theme#2232.1032.103

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 35 to 21 of 35 · Next page · Last page
Submitted(+1)

I liked your game, I spent some time playing it trying not to die lol, congratulations!

Submitted(+1)

Solid core loop here! The game is definitely addictive—I spent quite a bit of time trying to optimize my strategy.

What stands out:

    The flow is great; the difficulty curve keeps you engaged

    Despite the minimalistic aesthetic, the visual feedback is punchy and consistent.

Suggestions for the next iteration:

    Narrative hook: Even a small bit of lore in the menus or between rounds would add a lot of personality.

This has actually inspired me to start working on a 3D take on a similar concept in UE5—so thanks for the motivation! Keep up the good work, it's a great jam entry

Submitted

I found the concept interesting, and the interface was minimalist but effective. However, I couldn't get past level 3. I think I lacked skill.

Good luck in the jam :)

Developer

Thank you for trying the game and the kind words. I wouldn't doubt your skills, the balancing in the game wasn't very good. It was rushed. You'll need Meta Upgrades to help you pass certain waves, unfortunately. 

Submitted(+1)

I liked this game a lot. It’s very unique idea behind and the game is very attractive but I think upgrades you buy in the store are too expensive and you need too much time to fully explore all game’s features, so the game might be slightly quicker. I wonder what did you use to create the game, maybe some framework?

Developer(+1)

Thank you for the kind words. You're right, the balancing of the game is all over the place, unfortunately, didn't have enough time near the end. 

No framework was used in the game. It was plain JS/HTML/CSS.

Submitted(+1)

Very fun & polished. Balancing could definitely be better. And the wait time between waves shortened, especially when you use a bomb and clear everything. Not sure if I liked having to choose between looting and shooting, but I think that could be because of the balance, i.e. not wanting to lose the loot on the last wave you can survive before being overwhelmed. Anyways, good job!

Developer

Thank you very much for the kind words. Unfortunately, near the end I didn't have enough time to balance so it is a bit wonky there. 

Submitted(+1)

the audio is fantastic the game itself is super fun and right up my ally but yikes it doesn't take long to get overwhelmed!! Heka cool !

Submitted(+1)

This is amazing, feels super polished and is really addictive. This is genuinely a game that I would probably play for fun. I think the sound effects work great and I like the simple mechanics of it. I found it quite difficult though, I never managed to get very far but that might be a skill issue. Going to try and see if I can get a higher score later today.

Developer

Thank you very much for playing the game and the kind words. Agreed 100% the balancing is messed up unfortunately. At the end I didn't have much time so some waves depend too much on Meta Upgrades to get past.

Submitted(+1)

This is really well made and super fun to play, super addictive!

Submitted

You succeeded on the most important part of making a game which is making something really fun to play and progress through. Great job! I did find the distortion on the shooting sounds a little grating after p[laying for a while, but that is a very minor thing I noticed.

Developer(+1)

Thank you very much for the kind words. I do agree the SFX aren't great, I used random sounds from BFXR, next time I think I'll just look for a pack instead. 

Submitted(+1)

I really like that crunchy sound on kills, super satysfying. great job!!

Submitted(+1)

Really fun and pollished

Submitted(+1)

Really cool concept ! The tradeoff is really smart, I liked it ! I found the upgrades to be quite expensive early, it takes a lot of runs (I did get blasted a lot on the second wave) to unlock a single upgrade. Since those are not really impacting individually, maybe lowering the base price and increasing it after each upgrade could help a lot in the early game without being overkill ?

Cheers !I had a lot of fun :)

Developer(+1)

100% agreed with the prices and overall balance of the game. I didn't have enough time to balance it well unfortunately. Definitely will bear what you said in mind after the jam. Thank you so much for the kind words!

Submitted(+1)

Addictive game. I played it several time so i could beat my own time record. It has a clean look to it. 

Submitted(+1)

Very well polished and thought out game, looks simple but making game like this polished, balanced and enjoyable is not that easy of a task. As I said, I enjoyed and had fun with this one, so great job! 

Submitted(+1)

I could imagine playing this game and finding out that I really was controlling some sort of IRL tower someplace and just wiped out some countries militia haha 
Was fun to play, good job.
Good luck in the Jam

Developer

I can not confirm or deny the information you mentioned is correct :O . Glad to see you liked it. 

Submitted

haha

Viewing comments 35 to 21 of 35 · Next page · Last page