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A jam submission

Secret Path SeekerView game page

2D side-view runner game in pixel art
Submitted by heqtal — 3 days, 5 hours before the deadline
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Secret Path Seeker's itch.io page

Results

CriteriaRankScore*Raw Score
Best Audio#43.8003.800
Best Visuals/Aesthetics#54.2004.200
Overall#63.5603.560
Theme Interpretation#72.8002.800
Best Mechanics#83.4003.400
Favorite Game#93.6003.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name:
heqtal games

Team Members:
heqtal

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Comments

Host(+1)

I have to admit, this game was tough for me because 2D Platformers are a bit tough for me, and this one makes me autorun so I have to commit to actions a lot with little leniency!

It's definitely a challenging game, so if it was your goal to make it challenging you succeeded flawlessly :3

Submitted(+1)

Cute little doodad. I got as far as the stage with the searchlights before dying.

My only big gripe is the small coins don't make any sound at all. I'm used enough to the rapid-fire clinka-clinka-clinka of grabbing golden goodies in Mario and Sonic that the lack of sound stood out to me. XD

(+1)

Great work guys. Fun game, great arts, and good choice of tunes.

Submitted(+1)

 like it! It reminds me of the kind of game I could spend hours playing back in the day on my Nintendo (Famicom)

(+1)

面白かったです

Developer

ありがとうございます!

Submitted(+1)

Fun runner game. I love the pixel art.

Developer

Thanks!

Submitted(+1)

I really love the character, her slide sprite is super cute!

Gave it 2 tries but I sadly only made it as far as the bomb level, I think a some of the obstacles blend in with the background (the chess pieces and diamonds) and the character's fall speed makes some of the double jumps hard to time.

The invincibility after taking damage needs to last until you're out of danger, it happened quite a few times where I took 2 instances of damage for the same mistake.

Developer

Thank you for your comment! I'm happy because I put a lot of effort into creating the pixel art.  However, as you pointed out, some of the sprites were difficult to see...

Although I thought I had set the difficulty level just right, there is still room for improvement. Thank you for your thoughtful feedback. : )