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A jam submission

Whitchy adventureView game page

Game made for Godot Wild Jam #92
Submitted by Mythical_the_Dev — 8 hours, 22 minutes before the deadline
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Whitchy adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1381.8862.667
Fun#1392.1213.000
Theme#1412.7113.833
Controls#1611.8862.667
Overall#1622.0032.833
Accessibility#1641.5322.167
Graphics#1641.8862.667
Originality#1672.0032.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
Its a game thats main mechanic is making potions

Wildcards Used

Berry So Much

Have fruit in your game

Discord Username(s)
mythical_mystic_

GWJ Participation Level
1

Team Size
1

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Comments

Submitted

Took me a second to figure out what I was doing, and some of the dialogue boxes were lingering in the  top panel of the screen, but overall great job getting a working game out! I thought the characters were cute and the music was appropriate. 

Submitted (1 edit)

I believe there is a bug with the sign next to the potion pit, as there doesn't seem to be any listed ingredients or ingredient effects whatsoever. Luckily, I didn't need to guess the potion for most of the customers, as your introduction of ingredients along with the requested potions made their intended effects clear enough. However, when I got to the potion licensing customer, I was unable to move forward as I have no idea how to achieve the desired effects. If that single bug hadn't been present, the game would be perfectly fine.

The ominous tones of some of the customers was really quite interesting, and it made me feel like the game could really go somewhere! And besides the spelling mistakes and a little cringe, your dialogue is fine too. Hopefully your next game comes out smooth! Good luck.

Edit: I also have to say that starting in full screen made me almost quit out of the game. I hate games that start in full screen. The lack of a way to get out of fullscreen was also not my style. It's somewhat just a personal preference, but it really diminished the opening ambiance for the game...

Developer

in order for ingredient effects to show up in the book, you have to drink a potion containing that ingredient, I believe the 2nd npc tells you this

Submitted (1 edit)

Just went back and checked. The poor woman asks for some poison to get rid of her competitor, but she doesn't mention anything about being able to drink potions. The controls at the beginning don't mention it either. Just looked again and it's there, I must have missed it. Even if it does mention drinking potions, it doesn't tell you that drinking them will reveal their effects. After testing, I see that you have to press space while holding a filled potion to drink it. I feel like it would be best if the ingredients reveal themselves to the player after using them in a potion, rather than drinking them. Since the NPCs don't tell you what drinking a potion does (I went through several days of NPCs just to make sure, none of them mention it) it makes that mechanic look like a bug.

Don't get discouraged by that though, if you end up fixing this after the voting period is over that'd be cool.

Submitted

Good and funny game!But honestly somewhere visual is  disgusting.Great work =)

Developer (1 edit)

which visuals could I improve?

Submitted

I think you should improve all the visual,good luck=]

Submitted

Really cute game! I love the lil potion brewing guy! I felt the spacebar and q inputs were nice in that I imagine you can brew things quite fast if you get really good at it lol. The music felt repetitive after a while, but overall the vibe is awesome and I would definitely play more!

Submitted

The controls are simple, a little slow at first due to lag and camera shake, and the recipes are a little boring, but overall the game is fun.