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This submission is disqualified
A jam submission

Confront Your Fear - The LifestyleView game page

It's a matter of time. What you fear is invincible, until it isn't.
Submitted by astecarmyman, DarioArDi — 6 minutes, 51 seconds before the deadline
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Play lifestyle

Confront Your Fear - The Lifestyle's itch.io page

Who worked on your submission?
Me n HebyGamer and artist assisten katie

How does your submission fit the theme?
The clock creature that chases you is a shaped like a bald skull, + bald skeletons also I'm losing hair being on the computer so much

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Comments

Submitted (2 edits) (+1)

I know this entry is disqualified, but I still wanted to give my opinion on this game since it immediately caught my attention when I saw it in the submission feed.

What drew to this game was the visuals: this kind of, admittedly, barebones 3D visuals instantly reminded me of the little I have seen of David Kanaga’s Oikospiel, and I was very happy to see that Confront Your Fear - The Lifestyle was also a very surrealist experience.


About the game’s narrative and tone, I was initially very surprised by the seriousness of the subject matter, given that the game was submitted to this jam (not that entries have to be non-serious), which incentivized me to test the game a second time in a proper context.


About the visuals, sounds and motifs, I will concur with others and say that the intro is really good! The way the horns blended in with the music and the way the scene turned into a deep void that’s somehow illuminated from an angle made for a fantastic first impression that really compelled me to keep going.

I have already detailed that I like the graphics, but I wish to add that the strange symbolism and barebones 3D graphics really contributed to the sense of disorientation in the first chase segment of the game.

The sound effect are serviceable enough, although this is a game jam project, so I find it understandable that effort was redirected to more pressing matters like visuals or narrative.


Gameplay-wise, it is walking simulator. I really like those, but it is the kind of things really up to each and everyone’s taste.


On a meta level, however, I find the game to be a little unclear. Even, without mentionning that the game was submitted to multiple jams, I don’t really see the baldness anywhere in the game, although I did notice the dancing skeleton behind the glass.

In short, I think this could be a game I would really enjoy if it came to be more developed in the future, but I don’t think it really fits FRENJAM 2.

Wishing you the best for your future projects :)

 

PS: I find the use of the Lifestyle word around your game to be very funny, which is also something that drew me in.

Developer

Thank you for sharing your experience!!!   I have not heard of   Oikospiel      before, I looked at the page and I am immediately intrigued.   THAT is a game that   deserves consideration.    

I'm glad you enjoyed the intro :D   There's a lot of cool stuff you can do with volumetric fog, which  unfortunately might be lost  if I  port the game over to   a browser version.   Did you reach the developer backrooms? I can also make a post about some of the cut features and original design schematics if you are interested. I  might develop this further to have a second confrontation sequence and some voice acted segments. But I should stop there as there are other more pressing issues going on in life.  I am grateful  for   your having   played with the lifestyle :)

Baldness  for this game exists more on the metaphorical front, as   something that is concealed is presented bare   (bald even) to the audience. 

Jam Judge

Hi, I just want to confirm something please. Who worked on this game? I see it was submitted by astecarmyman, and DarioArDi, then you said you, HebyGamer, and artist assisten katie worked on a submission, and on the game's page I see astecarmyman, HebyGamer, and Katikat16, who I assume is Katie. Who is DarioArDi? If Katikat16 is the assistant 3D artist, is there a main 3D artist? If so, who did that art? Thank you!

Developer(+1)

DarioArDi is HebyGamer's Itch handle,  HebyGamer is his discord handle

The rest of the art came from asset packs (or individually)   which are detailed in the description, I did the level design and level blocking arrangement of 3D art and some animation

Katikat16 specifically made the skullclock, its animation, and two of  the human figures (the spinning collectible one and the one that points a finger at you)

Jam Judge(+1)

Thank you for getting back to me! For a moment I thought you had a 4th member, which would have been a rule break, so thanks again for clarifying! :D

Developer

Why does it say disqualified?

Jam Judge

Madclown just disqualified you because you had submitted to multiple game jams. Rule 13. "Make something for this jam and this jam only. You must fully dedicate yourself to the fecalfunny." The other day when I checked and reached out I only saw your game submitted to FrenJam 2, but now it appears it was submitted to PSX Story Jam and $5K GameName Game Jam. If I had seen that the other day I would have disqualified you without asking. Sorry about that.

Submitted(+1)

The intro is unironically beautiful wow 

Developer(+1)

So are you!!!!!!

Submitted

cool atmosphere with the volumetric fog, was fun to go around and look at the art

Developer

Thank you for playing!!

Submitted(+1)

Woow, this was a really interesting one! Certainly was a cause to start with cars blaring lol, but past that it was really creative and fun. I really liked the scenes you set up throughout the game. i dont really under stand it but the lazer guy at the end was cool!

Developer

Thank you for playing!!

Submitted(+1)

Very psychological, very different from the rest of the entries!

Developer

Thank you for playing!!

Submitted(+1)

Very intersting but loud. The death got me a few times. But fun!

Developer

Thanks for playing! And yeah I put in a setting where the volume increases by 1 decibel each time you die so I'll prob remove that in the next patch.