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Spring's Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Macrow's Picks | #6 | n/a | n/a |
| Art | #11 | 4.643 | 4.643 |
| Audio | #12 | 4.071 | 4.071 |
| Theme | #26 | 4.286 | 4.286 |
| Overall | #29 | 3.827 | 3.827 |
| Polish | #43 | 3.571 | 3.571 |
| Gameplay | #66 | 3.143 | 3.143 |
| Limitation | #75 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I want to eat the art in this game..It's absolutely wonderful! The game itself was pretty good and I did enjoy playing.
The art is overall very pretty!
I can't lie I was a little disappointed not being able to play the girl. I am not the biggest puzzle player, and many of the puzzles seemed confusing (also partially my stubbornness at not reading the clues unless I absolutely had to). In the end a fun and well polished puzzle game with some phenomenal art work
Its true our game require a lot of attentive reading xD thank you for giving it a shot! and I'm happy you liked the art 🌱
Absolutely in awe from the art as soon as the game started. WOW - beautiful, the writing, the music, the art just gorgeous! Like others have said the puzzles were a bit confusing, especially the first with the sheers as until reading other comments I did not realise the bluebirds riddle had nothing to do with the sheers. A bug that I did notice - due to me being silly and picking up more items than sense, after a while of dropping the items etc I realised I couldn't pick any up, where originally they stacked as 5 per slot I was then stuck with 2 or 3 without being able to gain anymore until I reset the game. Other than that, an extremely well polished game, unbelievable that you guys were able to create this in such a short amount of time!
I didn't know this particular bug and yet, knowing the issues I had in developpement, it doesn't surprise me at all 😆 It all sound like direct results of my wacky solutions to other bugs, so I'm like "yep, sounds like our game 🙂↕️" xD I'm sorry you had to restart though 🙏
it was indeed a looot of work, all the team was on fire and we didn't loose any time on any form of hesitation, I think that helped! Also, no time to be too perfectionist and that, that was really tough for all of us 🥲
Thank you for playing and thank you for your comment, I'm happy you had a good time with our game!
SHE NEVER LEARNSSS!!!
Oml insanity is repeating a task over and over again expecting something to change.
Finally finished it!! The clues definitely helped (for puzzle 1 and 2)
Thankfully once I got to the 3rd puzzle I didn't have much a hard time since I listened to that bluetit for 20 years with the same damn poem that I knew at heart, and I was stuck with the disk cycle thinking the numbers on the stone was the hint, then I figured out that I gotta give them what they want, but then it wouldn't work, so I lowk had to do a 5! (5 factorial) to figure out the orders.
Seems like you lived the full point and click experience XDD thank you so much for finishing it, doesn't seem like it was an easy task xD
"Oml insanity is repeating a task over and over again expecting something to change." So nice to see you encapsulate the moral of the story this good- #SBAM
Dang, the ending's kinda sad and twisted in a way *SIGH* (lol). But the story is well written and communicated smoothly with the gameplay. I'm sure you guys already know...the art is PHENOMENAL. The audio design is pleasing too, I appreciate the changes with the 'scenes'. The puzzle are well thought out and I feel like the difficulty level is solid.
The only improvements I can think of are ui or QOL. The inventory buttons are a bit misaligned on my screen. This clumsy person would have loved a skip button because I kept accidentally entering the same dialogue. Very small things. The game is a work of art and impressive for the amount of time it was completed in. I love talent and talented ppl<3 Great work and thanks for the game!
Waw thank you very very much! Someone else asked for a skip button and it is indeed a good feature to have in this kind of game XD
The misaligned ui is a direct result of my clanky programming skill 🙏 I didn't notice the layout I made for it would not adapt well to some viewports, I only encountered the issue once playtesting on my phone at a point where I didnt have time to spend on making things prettier anymore 🧑🔧 But now I know I have to be careful on my UI settings xD
THIS GAME IS SO CUTE?! I loved the story and the overall aesthetic!
I got the worm for the bluetit and got the shears, but it felt random with opening the vines. I tried to use the shears and nothing happened, then another time it just worked?
I also felt like sometimes I couldnt pick up the stone disks with the animals and wasn't able to figure out the solution!
Yes those 2 things are known issues, the first is working like intended but we realized last day while busy with bugs that it was unintuitive in a bad way. We choose to just hope that it would not stuck the player since there was soooo much else to do uu". Every other puzzle require you to drop the items but this one you have to inspect with the item still in your inventory. This is the very first puzzle we came up with at the start on the jam and it didn't.. age gracefully 😆
The seconde one is me fighting with collisions for days and having to let it be a little funky because it was finally technically functional and I couldn't spend more time on it 😓
Anyway, thank you a lot for playing and leaving such a nice feedback! 🌱
I love the setup for the game and the implementation for the dialogue. Appreciate the tips for the puzzles. I am not sure I would of gotten far with out the help. Really great work!
Gorgeous art! the presentation is immaculate, really high marks, but the solution to the blue tit puzzle is very hard to see, i needed a hint to even notice it on the map, and after i got the shears i couldn't for the life of me figure out how to actually use them so at that point you kinda lost me as a player ^^;;
Overall great work tho!
Thank you!
very very wonderful art, writing, and music! the characters have so much personality and it's just beautiful to play. i wish there was a way to quickly skip through repeated dialogue, i ended up clicking around a lot and triggering the same conversations. i did also need the hints haha.
Thank you very much! a skip button would indeed make a lot of sense, I take note! 😆
Wow. Absolutely beautiful game, stunning visuals & designs, and overall composition with the dialogues & sounds. As others pointed out already though, the puzzles are a little bit tricky, I definitely needed the hints provided on the page. Nonetheless, a great experience :)
Thank you so much for your comment! We're so glad you enjoyed it - we'll definitely be incorporating all the feedback about the puzzle difficulty into our next game jam ✧٩(•́⌄•́๑)و ✧
I was honestly awestruck when that first fade-in happened. The pixel art is extremely beautiful, and with the track coming in like that, it made such a strong impression right from the start. I also loved the way the controls were explained that was a really charming little touch and set the tone well.
The whole game has such a strong atmosphere. The forest feels mysterious, magical, and a little unsettling. Awesome world building. It made me want to keep exploring. The story setup pulled me in fast too, and the overall presentation just feels incredibly thoughtful and full of care.
Thank you very much, that means a lot. We indeed all worked with a lot of care, and passion for this little game. I'm sure everybody will be really touched by your comment 🌱
Thanks for your kind words about my worldbuilding, I'm so glad I managed to hit the mark of magical but unsettling to peak your curiosity!
(・ω・)b
This is one of my favorites games from this jam so far! The art is beautiful, the story is great, and the puzzles are fun (but, as others have mentioned, they can be a little too difficult).
In the first puzzle, I found the blue tit's hints a bit misleading. This, combined with the fact that the worms were hard to find and very close to the mushrooms, forced me to consult the clues.
On the second one, I also had difficulty figuring out about the winter flower. After that, I got the right sequence quickly, but I had mirrored it and didn't understand why it wasn't working, so I kept trying other ways until I got it right.
The last puzzle was really nice. At first, I thought it was related to the sounds when placing the item, but when I went back to collect the items, I remembered the blue tit's clue. The only problem I had with this one was that I wish it were faster to go back to collect the items.
21/04/2026 - CLUE UPDATE!
Thank you to everyone who has tried our game so far! Our team is so happy to see how eager everyone is to solve the puzzles and experience the full story. We appreciate your constructive criticism regarding the puzzle difficulty. There seem to be a few unclear hurdles that we didn't intend to be there, but what's a game jam without a couple of hiccups? (´;ω;`)
As a result, we've added a clues section in the game description! Clues are hidden in drop-down menus for those who only want a few hints and don't want every clue spoiled.
We hope this helps you to save the Goddess! Now go forth, valiant Robin! ✧٩(ˊωˋ*)و✧
Beautiful game with very challenging puzzles. This got me scratching my head a few times and I had to look for clues how to solve the puzzles. Art and story are so well done though. Amazing job!
Thank you so much for your kind words about our game!
We definitely accidentally made it harder than we intended (note to self, find playtesters towards the end of game jams! (╥﹏╥))
I think this is one of the prettiest games I have played so far for the jam ♥
Incredible work. I feel a tat too stupid for the puzzles, but I pulled through.
There's definitely a chance this will be one of the winners!!!
We've definitely noted how our puzzles ended up being too difficult! Our copious playtesting to hunt down any game-breaking bugs made us "numb" to the riddles and clues (╥﹏╥)
But thank you so much for your kind words! Our team worked really hard, so it's lovely to hear that it's being received well for the most part!
Really pretty, but it needs either an option to talk to the goddess for advice or a button you press that shows all the interactive elements in a scene, it's really easy to get stuck right now.
Thank you! We added clues in the description of the game if you want to give it an other try 🌱
Writer for the game here - I had briefly thought of maybe incorporating a hint system, but wasn't sure how this could be done without extra UI (plus we already had so much work, I'm not sure we could've even completed it in time with additional features lol).
The idea to talk to the goddess for advice is such a good suggestion!! Very grateful for your constructive criticism (≧◡≦) ♡
Love the bird art!!! The pixel art is absolutely gorgeous and I'm blaming myself to be too silly to understand the riddle Q w Q
you are not silly, the riddles turned out to be more challenging than we thought. 🙏 We are currently thinking about adding some sort of a guide in the description of the game to help people that find themself stuck to be able to progress in the story anyway. 🌱
Just finished and the ending is peak!! I don't think I could do it without hints tho...
Here's some of my stuck points for each level
Overall great writing and puzzle designs ♡, and maybe highlight some keywords in the conversations to make the puzzles more accessible
Thank you so much for coming back to play the game to its end!
Well, the game isn't supposed to be intuitive, and the clues were indeed supposed to be hidden 🫡 I firmly belive that if your game is to find out how to open a locked door, it is not a good game if the key is visible next to the lock 🤔
The shears wasnt supposed to be as challenging though. We didn't enticipated that the player would mix up the bluetit riddle with the shear puzzle and that is 100% on us, because it is such an obvious connexion to make 😅 I also should've not put an other mushroom spot right next to the wormhole and should've draw it a bit bigger.
Every other stuck points you listed is by design 🫡 (No need to guess the eating dynamics of animals by the way, there are clues somewhere for that too)
I'm happy you enjoyed the game past the difficulty of the puzzle. We worked really hard those 2 weeks to make a game that we would be extra proud of 🤝
Writer for the game here - Thank you so much for your kind words (never had my work called peak before omg) and for coming back to retry our game with the hints!
Very appreciative of all the constructive criticism. Accessibility is super important, so I appreciate the notes you've given us - taking into account difficulty levels is something we'll definitely be learning from this jam! (´꒳`)♡
The art is some of the best I've seen in this jam, well done! I found the story intriguing and I was curious to learn what was on the torn up note. I got stuck trying to figure out how to distract the blue tit, but it looks like others have figured it out so maybe I'll give it another try later.
I am happy you enjoyed the drawings 🫡 We will probably add a guide in the game description to help people who are stuck, to progress in the game and enjoy it's story. 🐦
Thanks so much for your kind words! That goddess definitely doesn't want you to know what's on the torn-up note, but all will be revealed... (¬‿¬)
P.S. We've now added some hints and tips to our game description, so if you're up for giving it another try, it should be a bit easier now!
I've completed the game!!! Took me a really long time and alot of hints given to me by the dev, but it was fcking worth it!!!
The story is beautiful
Writer for the game here - thank you so much for your comment, it's made my day (˶ᵔ ᵕ ᵔ˶)
Also, sorry about the confusion with the puzzles! I think us playtesting through it so many times made us blind to how the clues could be interpreted by someone playing for the first time lol
Yeaa, totally get it. Great job with the story, its beautiful!!