I heard the devs (if any present here?) switched to Godot over the unity being not quite human in their resources but i see it still says unityplayer in the folder. Not that that makes much difference to my life but in case it's Godot i am so very curious is this raycasting when exploring something you have in godot or is that something you scripted yourself ? if its a prefab or a lib, which one would that be please, I just booted up a quick praetorian on this webserver testet and again im amazed at how it looks really great for low-end 2d maps it does, maybe because of the hdr screen,i dunno if the game supports it
