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A jam submission

Vape JuicerView game page

Mix chaotic vape brews, serve customers, embrace the effects
Submitted by chevo_dev — 5 days, 5 hours before the deadline
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Vape Juicer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#144.0834.083
Fun#742.8332.833
Accessibility#802.5832.583
Overall#892.8332.833
Theme#903.3333.333
Audio#1012.4172.417
Controls#1282.3332.333
Graphics#1482.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.2.stable

Theme Interpretation
The game is about brewing vape juices which like potions have random effects, in my native language vape juices are often called "elixirs" which is how the idea came to mind

Wildcards Used

Fuel

Finite resource that can be refilled

Berry So Much

Have fruit in your game

Discord Username(s)
chevoxd

GWJ Participation Level
1 - this is my first one

Team Size
1

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Comments

Submitted

All my dreams have come true. The blender was incredible and I really liked the art + physics. Thanks for the game!

Submitted(+1)

Not bad! The physics detection was little wonky when moving bottles around but I got it to work and figured things out. Good job.

Submitted (1 edit) (+1)

funny concept, silly art. great job for a solo dev in such a limited time

Submitted(+1)

A really unique game! Great take on the theme and really original! 

Submitted(+1)

This game is genius

Submitted(+1)

loved the game, very fun to play. love the customer reacting to the wrong vape flavor.

Submitted(+1)

OMG this is so good, lmao. I love the style and art. My highlights were, the cartridge was getting stuck in the blender, so I used to the vape to knock it out of the placement to give to the customer. That, and when I decided to give a customer the wrong vape juice, LOL!

Submitted(+1)

Funny and original idea. Dragging berries feels heavy, and it would be better to drag fruit straight from the basket instead of clicking to spawn it first. There’s also no music slider, which I’d gladly use.

Developer (1 edit)

Yeah I agree about the weight, if I made them any faster they would start clipping through other objects though so i tried to find a balance, thanks for the feedback!