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A jam submission

Hiccup's Monday shiftView game page

Avoid getting fired by dashing around to prevent anything from breaking.
Submitted by Airtune — 5 minutes, 17 seconds before the deadline
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Hiccup's Monday shift's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#523.4693.800
Gameplay#832.9213.200
Polish#872.8303.100
Overall#1102.9213.200
Art#1113.1953.500
Limitation#1392.4652.700
Theme#1492.6472.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Damn fired after one broken pot? I really liked this game. The whole pause and drag jump mechanic feels really unique and fun to play with. Great art and use of the color palette. Great job keeping a game simple, fun, easy to understand, and straight to the point.

Submitted(+2)

This was fun, and the concept was nicely executed. The loop reveal was a nice payoff, really liked how the story handled it, with Hiccup eventually being turned into the cat. The gameplay itself was fun too, and I could definitely see this being expanded further. The mechanic of time moving with your actions worked well and gave it a nice little puzzle feel. The art looked great as well, and I especially loved the little "charm point" on the cat lol. Also yeah, that music track is a banger.

Submitted(+2)

very catchy gameplay but i wish i could see better 

Submitted(+2)

Music goes hard

Submitted(+1)

Music goes hard

Submitted(+2)

Nice gameplay and art, i wish I could have played in a slightly bigger window tho haha. I really like yeeting the character to catch the objects falling. pretty fun concept

Submitted (1 edit) (+2)

Nice art and use of the color palette.  

I tried many times to get past the 4th shift  but just couldn't reach the cups, not sure if it was because I needed to use the power up from the strawberry and could not find out how. 

Nice mechanic having the time move when the player moves. Well done!

Developer(+1)

The extra cup on the right side is a mistake unfortunately! It wasn't meant to be that hard.

Maybe you can clear it if you have the strawberry, walljump to pick up cups right as they start falling but I'm not sure if it's possible.