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A New Brew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #15 | 4.077 | 4.077 |
| Fun | #15 | 3.846 | 3.846 |
| Controls | #33 | 3.462 | 3.462 |
| Theme | #34 | 4.077 | 4.077 |
| Accessibility | #34 | 3.000 | 3.000 |
| Overall | #53 | 3.242 | 3.242 |
| Graphics | #108 | 2.846 | 2.846 |
| Audio | #161 | 1.385 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
5
Theme Interpretation
You need to dodge what other witches are brewing, and eventually discover your own brew!
Wildcards Used
Berry So Much
Have fruit in your game
Source
https://github.com/PeterMaidaRobot/Brewing-Game-Jam
GWJ Participation Level
1
Team Size
1
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Comments
Nice job with this one! Super original take on the witch's brew. The puzzles were great, challenging but doable, I had a lot of fun with those. And the intro comic cutscene, perfect. Really cool submission!
This was one of my favorite entries out of the whole jam. The comic book style introduction was so charming and the puzzle mechanics really made me think. I've never seen anything done like that before with particles you can collide with so I was impressed. Great work!
Thank you!!! Yours was a favorite too!!
Wow! Great job, especially for your first Godot game and first game jam! The wind and gas mechanic felt super great and approachable. I really enjoyed it.
Great submission for your first jam! A really good take on the jam theme, and enjoyed the wind vs brew mechanics. Great work!
Really really fun concept for the game and I had a blast figuring out all the puzzles. Very charming, I loved the art as well. Great game!
I like it! As a puzzle game in a very puzzle-game-lacking jam, this was a breath of fresh air (is that irony)?
This is awesome!, I especially like the level where you had to turn off the air generator to continue, it was a cool concept
Thank you!! I tried hard to make more puzzles like that but struggled to iron it out. I was thinking of having some witches brew an electric potion that has yellow smoke that turns fan on when it touches them, having fans that slide when they’re under the effect of wind, and having a mob that needs to eat the broccoli smoke or else it will eat you were all ways to increase the puzzle complexity. I was hoping I could get to more smoke colors, but ran out of time. Maybe I’ll get to it in the future :)
I loved the puzzle mechanics and the use of what I assume is particles? Great job. The poison fog looked awesome and the physics with the fans.. great job.
Thank you! The smoke are scene nodes and not particles because I haven't learned how to do particles yet haha :)
I loved the puzzle mechanics and the use of what I assume is particles? Great job. The poison fog looked awesome and the physics with the fans.. great job.
Wow interesting puzzle!