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ZERO:Requiem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2 | 4.564 | 5.000 |
| Gameplay | #3 | 3.651 | 4.000 |
| Uniqueness | #3 | 3.469 | 3.800 |
| Overall | #5 | 3.177 | 3.480 |
| Theme | #8 | 2.373 | 2.600 |
| Horniness | #9 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Lost as for Story and gameplay
Team Members
Me
AI generated content (If you used an AI)
No
Assets used (If you used external or existing assets)
NONE
Additional notes
NOPIE
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Comments
I didn't know it was legal to have an art style this clean! I love the visual presentation, goddamn. Also, way too much effort when into this. You have new splash texts every time you open the game?? That's so cool! The meta-jokes are so funny. "I.. don't have a running animation" made me laugh for a good ten minutes. 11/10, chill man is the best skill, don't you dare remove it.
Very cool style I love it. Feels like a lot of work went into the combat options and sequences, the art as well of course. I didn't come across anything lewd until the sketch at the end. Definitely feels like a slice of a legit game that'd be popular though. Nice work!
Love the combat system, i wasnt expecting the different type of attacks to be in the move section but thats just something minor, overall great game!
Super cool visual aesthetic and character writing. What I like most is the monochrome effect on winning combat. Very stylish.
I also liked the tentacle sex scene. I personally am not a fan of hiding the NSFW content behind losing intentionally, but I am aware that many people don’t mind or even like that trope.
Too bad that the “compact yet wildly inventive turn-based RPG” aspect didn’t really come through. The combat system feels very standard JRPG. The only gimmick I could see is that each special move only has a limited number of times it can be used with each won combat awarding one additional use for a move. But I think all this would lead to in a more complete game would either be forcing the player to grind for moves (if you had infinitely repeatable battles). Or make the moves “too awesome to use”, meaning players will just save them up for boss fights. Which would make non-boss fights very boring.
But I think you might be on to something here. If you put in a year or so of work, then you could turn this into a proper game with more solid game mechanics and a complete story that could garner some popularity.
The visuals are one of the best I ever made lol
Umm, there will be some scenes where sexual interaction happens without depending on losing
Ermmm, This game is gonna have a lot of different mechanics, for now, let's just stick to the "Skill Lost" feature
Thanks <:
Amazing Entry! So much style. Didn't run into anything nsfw but never mind that, game was goooood.
Game over scene and end screen has some NSFW illustrated stuff, but glad u liked it.
I'm not into making NSFW like "bro have this sex image" without setting a challenge hehe.
There will be more soon