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Brewmageddon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #126 | 2.121 | 3.000 |
| Controls | #142 | 2.121 | 3.000 |
| Accessibility | #158 | 1.650 | 2.333 |
| Originality | #160 | 2.121 | 3.000 |
| Fun | #163 | 1.768 | 2.500 |
| Overall | #169 | 1.818 | 2.571 |
| Graphics | #175 | 1.650 | 2.333 |
| Theme | #181 | 1.296 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
You brew different beverages to level up abilities.
Source
https://github.com/sldr/GodotWild92
GWJ Participation Level
1
Team Size
3
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Comments
Great idea and everything looked awesome in my opinion.
The drop rate made this feel more like an AFK/Clicker game though as I felt my attention drifting away after a couple of minutes and still only have 16/20 feathers towards the jump ability after something like 5~ minutes of circling the crowded areas. If this had more time to be more polished, more "juiced", and satisfying, I think I could have sat here for hours running over zombies.
I also had to mute it eventually as the music and SFX got repetitive pretty quickly but that's a ME problem when playing a game that was made in a week.
Game ran well, I like looking at it. Great take on the theme. It was a game that I could shut my brain off and play for a bit and feel like I did something productive, and that is a positive to me!
Really cool concept and runs suprisingly well on my shity leptop.
DIE DIE DIE