This was fun but a tutorial could help - took me ages to realise what I was supposed to do. Great mobile support too. Well done!
Play game
Sieze the Means of Production's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #208 | 2.722 | 3.000 |
| Gameplay | #222 | 2.787 | 3.071 |
| Theme | #280 | 2.658 | 2.929 |
| Overall | #347 | 2.295 | 2.529 |
| Audio | #435 | 1.556 | 1.714 |
| Graphics | #442 | 1.750 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Holy I just played this game for like an hour and still didn't complete it, Its a great game and I love how these units and enemies talk with these simple dialogues but the landmine killed my army multiple times making me start again fresh. Solid game with great potential!!!
It's a nice game, but you lose too quickly :) 59%
Very cool game, I do wish it was possible to kill the landmines without losing units to randomly pathing onto them, knowing where they are is kinda pointless if your workers will walk on top of them and trigger them anyway and virually all of them die.
I meant even with the scouts :) It would be nice if the scouts uncloaked the mines for your units to kill them for a set amount of time like terran scans do in starcraft etc to stealthed/burrowed units etc. Unless I am missing something! Seemed to be very hard to get scouts to connect with the mines if they can set them off (unsure). But very cool idea for a game, well done man! Nice to see something with DragonRuby in the jam!
Interesting idea, the land mines are frustrating though, the scouts dion't really help with that



Leave a comment
Log in with itch.io to leave a comment.