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Missing the Forest for the Beers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #125 | 2.073 | 2.714 |
| Theme | #129 | 2.837 | 3.714 |
| Audio | #129 | 2.073 | 2.714 |
| Originality | #132 | 2.510 | 3.286 |
| Controls | #137 | 2.182 | 2.857 |
| Overall | #144 | 2.229 | 2.918 |
| Graphics | #154 | 2.073 | 2.714 |
| Fun | #159 | 1.855 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
The game is about brewing beer with the fruit you collect.
Wildcards Used
Fuel
Finite resource that can be refilled
Berry So Much
Have fruit in your game
Source
https://github.com/IdfbAn/missing-the-forest-for-the-beers
Discord Username(s)
anidfb, hey.steve
GWJ Participation Level
Me (anidfb): 1, Steve/Turtletennis (hey.steve): 3
Team Size
2
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Comments
Nice gameplay loop here, I liked how the two parts reinforced each other. Making potions to help the fruit picking phase is a nice touch. Very chill and fun experience. Could use some sort of progression or challenge but overall this is a solid little game. Well done!
Thanks for playing. Only got the brewing working on the final day, so we didn't get around to any progression/goal
The main Idea is fun, having an orchard where you brew beer and such, but as is needs some sort of goal for the player to want to reach for other than brewing more of the stuff. A simple market place or customer system would make it fun where you have to manage which fruit you need to grab for orders and such could be interesting. Regardless, good job on completing a game for the jam and I hope to see more from you both in the future!
Thanks for playing! Yeah, we had ideas for a goal/selling beers etc, but time made the better of us :D
The core lop was tight enough but feels like a direct goal to work towards would really tie the game together!
A couple buggy dev issues I came across: getting a lot of beer bottles across the bottom of the screen pushes the timer out of view completely, and the character doesn't always face the direction of movement, makes otherwise smooth movement feel a lil jank. Overall a solid start though good job :)
thanks for playing! Yeah, it was only in the last day that the brewing got implemented, so we ran out of time for a proper ending.
The power ups were a very cool idea. I could definitely see a full fledged version of this where you would have to plan your power ups appropriately. Overall good idea and execution.
Thanks for playing! We wanted to get adverse effects in too, but didn't get time for that. Like blurred vision or being unable to walk straight :D