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A jam submission

SWORD-N-SHIELDSView game page

Sword & Shields is an Idle RPG with Turn-Based Strategy elements focused on inventory management and persistent growth.
Submitted by EVANZ — 1 hour, 30 minutes before the deadline
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SWORD-N-SHIELDS's itch.io page

Results

CriteriaRankScore*Raw Score
Art#463.6673.667
Audio#753.0003.000
Enjoyment#863.0833.083
Overall#1072.9832.983
Creativity#1363.0833.083
Theme#2282.0832.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I was hooked on this game from the very first seconds. The design is brilliant, and everything works perfectly. 

Submitted(+1)

Hey there ! Really cool concept, very polished :)

The game has balance issues in the early game. I got stomped a few times in a row, before I had a run when I got a blue weapon really fast and started one shotting enemies ! Money does not seem that useful after the first few upgrades, it stacks up so fast ! I had like 400 gold by the end of the run, and blasted the final boss.

I know that enemies have effect that havent been implemented so it's hard to tell how it goes late game but the early game sure is rough !

I had a lot of fun though ! Good job :)

Submitted(+1)

Nice look and feel overall—this is a very polished game. The music and art are great, and I was honestly impressed by the level of polish for a game jam submission.

I have to admit I’m not very familiar with this genre—is this a metroidvania? It also reminded me a bit of Slay the Spire, which my friends enjoy a lot. It seems really cool, but I’ve never quite gotten into this type of game myself.

I tend to prefer games with more racing, shooting, or physical interaction—those are usually more my style. Still, I can definitely appreciate the quality and care that went into this.

Submitted (1 edit) (+1)

Pretty cool game, I played for quite awhile.
The descriptions on the items were funny haha Good Job.
I needed "Fight the boss now!" button. So I could let the game catch up a bit to where I was in terms of power.
Good Game and awesome job getting it finished and to that level of polish.

Good luck in the Jam  

Submitted(+1)

I think the art is really REALLY good. Huge fan of this style, the gameplay loop doesn't stay interesting for very long, and I think that the RNG for some items could be a bit better. I think you've got some REALLY good foundation for a good game, and with polish and time, this will perform very well.

I'd appreciate any feedback on my team's game as well. 

Happy jamming!

Submitted(+1)

Really liked this one, the art style looks great and everything feels clean and polished. The auto gameplay gives it a nice chill vibe while still being satisfying to watch progress. You can tell there was a lot of care put into the presentation and overall feel . I’d really appreciate it if you could rate my game too

Submitted(+1)

Really cool art style!  very fun game.  Great work on the game! 

Submitted(+1)

Really liked to improve my solider throughout my run. There were a bit too much fights before the first boss for my taste. The systems work great together and with a bit more variety on the map I would play this for hours ! Congrats

Submitted(+1)

Great, fun, good-looking and well-thought-out autobattler!! I can easily see this game being turned into a full release to be sold on Steam. Well done!!

Submitted

Interesting gameplay. Although, I will just say that this is more of an autobattler rather than an idle game. But great concept! I also think that the levels to reach the boss is too many. Great job nonetheless!

Submitted

Very cool!!! I played through until I defeated the first boss. Really enjoyed the way you've done the map, its a great take on a rougelike style one. I think the amount of battles before you get to the boss could maybe be a bit lower? If you were to develop it more, it would feel nice I think to be able to continue upgrading your weapons beyond the one upgrade. Then maybe the difficulty could ramp quicker?