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SWORD-N-SHIELDS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #46 | 3.667 | 3.667 |
| Audio | #75 | 3.000 | 3.000 |
| Enjoyment | #86 | 3.083 | 3.083 |
| Overall | #107 | 2.983 | 2.983 |
| Creativity | #136 | 3.083 | 3.083 |
| Theme | #228 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was hooked on this game from the very first seconds. The design is brilliant, and everything works perfectly.
Hey there ! Really cool concept, very polished :)
The game has balance issues in the early game. I got stomped a few times in a row, before I had a run when I got a blue weapon really fast and started one shotting enemies ! Money does not seem that useful after the first few upgrades, it stacks up so fast ! I had like 400 gold by the end of the run, and blasted the final boss.
I know that enemies have effect that havent been implemented so it's hard to tell how it goes late game but the early game sure is rough !
I had a lot of fun though ! Good job :)
Nice look and feel overall—this is a very polished game. The music and art are great, and I was honestly impressed by the level of polish for a game jam submission.
I have to admit I’m not very familiar with this genre—is this a metroidvania? It also reminded me a bit of Slay the Spire, which my friends enjoy a lot. It seems really cool, but I’ve never quite gotten into this type of game myself.
I tend to prefer games with more racing, shooting, or physical interaction—those are usually more my style. Still, I can definitely appreciate the quality and care that went into this.
Pretty cool game, I played for quite awhile.

The descriptions on the items were funny haha Good Job.
I needed "Fight the boss now!" button. So I could let the game catch up a bit to where I was in terms of power.
Good Game and awesome job getting it finished and to that level of polish.
Good luck in the Jam
I think the art is really REALLY good. Huge fan of this style, the gameplay loop doesn't stay interesting for very long, and I think that the RNG for some items could be a bit better. I think you've got some REALLY good foundation for a good game, and with polish and time, this will perform very well.
I'd appreciate any feedback on my team's game as well.
Happy jamming!
Really liked this one, the art style looks great and everything feels clean and polished. The auto gameplay gives it a nice chill vibe while still being satisfying to watch progress. You can tell there was a lot of care put into the presentation and overall feel . I’d really appreciate it if you could rate my game too
Really cool art style! very fun game. Great work on the game!
Really liked to improve my solider throughout my run. There were a bit too much fights before the first boss for my taste. The systems work great together and with a bit more variety on the map I would play this for hours ! Congrats
Great, fun, good-looking and well-thought-out autobattler!! I can easily see this game being turned into a full release to be sold on Steam. Well done!!
Interesting gameplay. Although, I will just say that this is more of an autobattler rather than an idle game. But great concept! I also think that the levels to reach the boss is too many. Great job nonetheless!
Very cool!!! I played through until I defeated the first boss. Really enjoyed the way you've done the map, its a great take on a rougelike style one. I think the amount of battles before you get to the boss could maybe be a bit lower? If you were to develop it more, it would feel nice I think to be able to continue upgrading your weapons beyond the one upgrade. Then maybe the difficulty could ramp quicker?