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A jam submission

The Health InspectorView game page

A melancholy mead and a choice that cannot be undone. An atmospheric PS1-style psychological horror experience.
Submitted by Bializm — 6 hours, 29 minutes before the deadline
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The Health Inspector's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#223.5883.588
Graphics#294.0004.000
Originality#323.8243.824
Accessibility#522.8242.824
Overall#523.2443.244
Theme#833.4123.412
Fun#982.5882.588
Controls#1112.4712.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.5.1

Theme Interpretation
You're inspecting a Brewery as a Health Inspector.

Wildcards Used

What Year Is This?

Your game seems to come from a retro console

Discord Username(s)
Bializm, fntll

GWJ Participation Level
Second submission.

Team Size
Two.

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Comments

Submitted(+1)

The game takes the theme in a very original way.
The atmosphere is great too!
The only issue I had was with mouse movement. I couldn't move freely, but it didn't stop me from playing.

Submitted(+1)

Great atmosphere. The soundscape really delivers the mood.

Submitted(+1)

This was a really refreshing take on the theme and I enjoyed the story heavy approach. Funnily, it reminds me a bit of how Metal Gear games cut to video during story. I'm also very curious how you did the video since I was under the impression Godot's video support wasn't great.

I did encounter a similar issue with the mouse not locking as the other reviewer. I entered fullscreen and it locked but then I escaped to check if there were other controls listed on the game page and the mouse didn't re-lock when I returned to fullscreen. I was able to beat it though despite not being able to turn all the way around haha. I've found with some of my older games that constantly re-locking the mouse in the FPS controller's process method helps with web exports but I'm not sure if that's the best approach.

Overall a great game and I like the ending!

Developer(+1)

Thank you for your words! Actually Godot's video support was more or less straightforward, it's just that it doesn't support MP4 files so I had to convert the video to OGV which ended up making the video pretty choppy at first so I had to find a reliable way of converting the video file format without messing it up ahaha


And thanks for the tip, I'll definitely look into the mouse locking issue next time. It's a pretty weird bug that sometimes pops up, and sometimes doesn't. Hmm.. a challenge for next time!

Submitted(+1)

I'm not sure what went wrong for me but 

1) My mouse wasnt locked to the screen so it was difficult to turn around and navigate

2) I talked to the npc on the right to get the key but I was unable to unlock the door even after going back and trying a few tiems


I still really enjoyed the atmosphere set up here! both the visuals and sound worked very well to enforce the setting and vibe :)

Developer(+1)

Thanks for playing! Regarding the mouse, yeeeahh it's a bug I noticed after submitting. But playing in fullscreen should solve the issue!

As for the keys, did you talk to the other NPC on the left? You gotta talk to both because you need two keys to open the Brewmaster's door

Submitted(+1)

ohh im silly I didnt notice that there were two locks on the door! I just thought i was missing something but didn't check to the left yet at the time. Glad i came back to do so, that ending cutscene was really cool. And fullscreen did not resolve the issue on firefox, but switching to chrome seemed to work (html is weird lol).

Submitted(+1)

I loved the atmosphere of the game.  I'm not sure if it was intentional or not since it kind of fit the vibe with the rot but you had a few walls with z-fighting. 

Developer

Thanks for your words! The wall was actually intentional, but not for the rot theme hehe. At certain points I placed two wall models on top of each other so that they would do that, hoping it would emulate that clipping effect certain ps1 games had

(+1)

Very spooky atmosphere, great visuals.

Submitted(+1)

The level design nailed the eerie vibe. 

Submitted(+1)

this has such a neat direction big fan of the dithering effect yall made

Submitted(+1)

i was pleasantly surprised by this game i really like the aesthetic and the atmosphere is amazing i also love the visuals 10/10 nice work you two :)

Submitted(+1)

love the aesthetics, great design