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A jam submission

Morning RecoveryView game page

Morning Recovery :3
Submitted by wade028 — 3 days, 12 hours before the deadline
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Morning Recovery's itch.io page

Results

CriteriaRankScore*Raw Score
Art#1143.1824.500
Gameplay#1272.3573.333
Audio#1432.2393.167
Limitation#1522.2393.167
Overall#1532.2983.250
Polish#1592.0032.833
Theme#1821.7682.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I love the vibes on this one, the world really reminds me of mario 64 or even robot 64, with these castle towers and everything. The gameplay feels good and the movement is fun to execute. However, it would benefit from a tutorial just because of the spin jump, which is a bit hard to learn how to do without any indication or tutorial, it felt a bit too specific (the long jump for me was ok cuz I'm used to mario movement, but I think putting how to execute the movements in the game description would help a lot if someone couldn't undertand it). But aside from that, I had a loooot of fun with it, loved the music and lighting, and I found the skybox very charming.  Great game!!!!

Submitted(+1)

Great character and environment design. The platforming was pretty fun and the target locations were clearly marked using the castle towers. The controls definately need a tutorial and I think they felt a bit off when I had to press two keys at once for most of my jumps. Maybe you could dedicate one key solely just for power jumps? I also tried using a controller (DS5), but I couldn't rotate the camera. Overall a nice game concept that was fun to explore. Well done!

Developer(+1)

Thanks for playing! Yeah, the gamepad controls for the camera are broken in this version. Also the shift/LB button for doing the long jump/launch jump/spin jump is a bit complicated to understand without a tutorial. Tried to go for a Mario 64 way of teaching the player how to use the movements, but its hard. 

Submitted

Very cute! I love the aesthetic of the game. However the parkouring (especially the walljump) feel a bit too punishing. It's hard to control. Apart from that, it's a very charming platformer and the titlescreen is sooooo adorable!

Developer

Thanks for playing! Yeah, it definitely needs more air control.

Submitted (1 edit)

The aesthetics and art (especially for the art) are very nice, and the world seems very exploratory. I would probably mention that his game requires a controller since my keyboard controls weren't working. I would say I had trouble really understanding what the gameplay was supposed to be beyond walking around. Clean work here overall.

UPDATE: Ok, I played the working version lol, good additional song and again good on the exploratory part, the world EASILY stands out.