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A jam submission

Easter HuntView game page

Can you beat the Easter Bunny and take its place?
Submitted by Mihokar, anastas3llhh — 1 hour, 22 minutes before the deadline
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Easter Hunt's itch.io page

Results

CriteriaRankScore*Raw Score
Limitation#1082.8723.000
Audio#1312.4372.545
Art#1552.4372.545
Overall#1572.2492.348
Gameplay#1631.9152.000
Theme#1732.1762.273
Polish#1761.6541.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I think the art looks really good and this is a fun idea. Wish the attack hitbox was a little bigger. Still had fun and enjoyed it, great job!

Submitted(+1)

Using the up arrow key to jump isn't the best idea—it's not very ergonomic or comfortable for the hand and quickly causes fatigue.
The attack animation range and it's hitbox should be increased, it's a bit tedious to literally walk up to an enemy and stab them with a tiny knife...
And yeah, he number of hits required to kill a bare is too big. One or two hits are more than enough.

The sprites themselves are not bad. 

Keep up the good work and I wish you success and good luck in your future projects!

Submitted(+2)

The bunny's taunts between runs actually made me keep going for more lol. This definitely meets the seamless loop limitation. Also, I liked the little particle effect while jumping. By like the fifth run, I was disposing of bunnies quickly and swiftly like Ninja Gaiden XD. The gems healing you was a nice touch too, because I definitely got too daring sometimes. Hilarious little game, and the loop worked well here.

Developer(+1)

thank you!! 

Submitted(+2)

It's a cool idea, the music gives me the exact feeling of the game

Submitted(+2)

The sprites of the enemies and the Easter bunny itself are so good!

Submitted(+1)

A cute game, its a shame the resolution sizing didn't work with my monitor which lead to some of the game being cut off. Played into the looping theme very well!

Developer

Thanks a lot! I noticed the scaling problem near the deadline and I didn't know how to fix it. I thought I did but I guess I have a lot to learn for next time ;)