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Godot Brewer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #69 | 3.569 | 3.727 |
| Originality | #87 | 2.959 | 3.091 |
| Graphics | #118 | 2.698 | 2.818 |
| Audio | #127 | 2.089 | 2.182 |
| Fun | #128 | 2.263 | 2.364 |
| Overall | #129 | 2.487 | 2.597 |
| Accessibility | #144 | 1.915 | 2.000 |
| Controls | #160 | 1.915 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
It's a brewing game with fruits
Wildcards Used
Berry So Much
Have fruit in your game
Discord Username(s)
Touff#2744
GWJ Participation Level
4
Team Size
1
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Comments
The graphics are good and the system is simple but I couldnt really get what to do until I wathed the video,maybe try adding a main meu with a tutorial.overall nice game
If you have time you can check out my game:/jam/godot-wild-jam-92/rate/4491956
I'll go and check it out for sure!
Yeah I really struggle with tutorials. It's something I have to work on. Thanks for the feedback!
DUDE THIS IS AWESOME! I LOVE THE GAME! also plssssss play my game
Thanks! I'll check it out. There's still a bit of time left ;)
That potion character moves like a tank fr
Those nasty jumps on that platformer made me a stronger better man, thank you.
Did you make your own assets? Make everything bigger, screen space is a precious comodity, imagine my beautiful eyes squinting to see my old prehistoric mobile screen.
Great job friend, may your 5th participation be even better
It's just that the default movement is too slippery so I tried to make it more responsive. I even added some cool features like coyote time! But yeah, it's a bit difficult. Just don't drop in between platforms because you'll drop to the bottom of you're unlucky lol.
Yeah, all assets done in Aseprite. If you can get a laptop, it'll be better. You can fullscreen it.
Thank you for checking it out!
I couldn't figure out how to use any of the ingredients or tools, and the items kept flying all over the place, but the fade effect when you hover over something to reveal it's insides or give a better look at the fruit behind the basket was cool! Nice job!
It's a bit wonky, I agree. I wanted to get some physical interactions going, but it's a bit more difficult than what I expected. Maybe with some custom physics... Currently just drag and drop the tools over the recipients and most of them work by scrolling the mouse wheel. But you have to put fruit on the mortar first
Great to see how someone else has implemented a very similar idea to my own. Good work!
Hey, nice! I'll check yours out. I wanted to make physical interactions like Potion Craft but I think I'd need a custom system for that.
Took me a while to figure out the brewing mechs, but when i get to platformer section - that made my day. LMAO.
Thanks! It was my initial vision. You put the ingredients together and do a minigame to get out as a potion. I wanted to make it so that the liquids have viscosity making it harder or easier to move in them, and also like a mixing mechanic that would move the platforms in circles or something. But I couldn't do it in the end. Thanks for checking it out!
cool i like it but the controls were a bit odd and some times the objects i was holding when flying when i let go but overall nice little game
Yeah, they keep the momentum from the mouse movement. It's a bit janky, but it was left over of my attempt to make the tools physical like in Potion Craft. It's weird in Godot because if you want to pick up and move physics objects, you have to pause their physical interactions, defeating the purpose somewhat... I kept it to let people yeet the tools around if they got bored :D
i really enjoyed yeeting the tools around so nice work
game looks interesting but i couldn't play it, because smth with my mouse so i can't use mouse wheel :(
Damn, I'm sorry! You're not missing much lol. Thanks for checking it out!
It looks intrigueing, unfortunately I could not figure out how the controls work. I clicked on a lot of things and used the mouse wheel, but besides taking the tools, nothing happened :-(
You'll want to click on some ingredients first, and then hover over with the knife and pestle to dice and crush them. Then with the syringe thing you can extract or pour the liquids to and from container.
I really wanted it to be physical and more intuitive but the time is too short. Don't be afraid to just spam the mouse wheel up and down everywhere. And you can see tooltips on the upper right corner.
Oh, I got it now and finally made it to the jump and run part! :-)
Nice! Glad you could make it! It's really just the beginnings of the concept, but it's something. Hope the movement was fine, the default is definitely lacking, and I had to reference past projects to make it less floaty and more responsive.
E: I really wanted to go for a Potion Craft type crafting system, but it's very difficult to do it in such a short time