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Honeybee Temple's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #88 | 3.012 | 3.300 |
| Polish | #118 | 2.465 | 2.700 |
| Art | #121 | 3.012 | 3.300 |
| Overall | #122 | 2.723 | 2.983 |
| Limitation | #123 | 2.647 | 2.900 |
| Theme | #131 | 2.921 | 3.200 |
| Gameplay | #134 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the art and the story of the game! I definitely got lost a lot, so a map would have been nice. But overall, very engaging!
Omggg this game is so cute, great job with the isometric design and the ISOMETRIC WALK CYCLE daaaang. I had so much fun exploring all the little rooms and I loved the artwork (the crystals were so well done!) The character was well designed and I just appreciate how much work definitely went into this ◡̈ LOOKS SO GOOD

I was a little too stupid to understand what I'm doing, so I kept running around for a while, randomly breaking things and walking further and further, having to backtrack a lot afterwards lol. Visually it's quite appealing, and overall I like the idea of a roguelite-ish theme with mining like this. I feel this is definitely something that could be expanded on, mechanics-wise
Love the art style of the player and mineable objects. I do wish there was a little mining animation though, but the sound worked well for player feedback! I got a little confused as to what you were meant to do after finding and collecting the bee idol though, since you can no longer leave the start room
I liked the character animation, and the art for the bee idol is very cool too.
Really liked the visuals, very pleasing to look at. The music fit it well too. I also like that you added a durability system, so I couldn't just hack my way through everything, which was a nice touch.
I was a little confused by the compass and ended up just having to brute force find my way to things lol! I love the art style of the player character (˶ˆ꒳ˆ˵)