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Bunny Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #151 | 2.165 | 3.750 |
| Gameplay | #153 | 2.021 | 3.500 |
| Polish | #180 | 1.588 | 2.750 |
| Overall | #181 | 1.804 | 3.125 |
| Art | #183 | 1.876 | 3.250 |
| Theme | #184 | 1.732 | 3.000 |
| Limitation | #188 | 1.443 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool!
I liked how the music would gain a layer every five waves. A speed up button would be nice in the early game. Once I hit eave 16 the waves stopped, I assume that is intended?
bite sized tower defense. would have liked a quick description on the towers and upgrades, though there were few enough that it wasn't a lasting problem. could have used more waves and more difficult enemies, like another layer for the splitting slimes. It felt like I was just getting some towers upgraded when it ended. Also a next wave button is a must for any TD, though the music seemed to sync up with the wave spawning so maybe that was intentional? It seemed like the music swelling as the later waves spawned, which upped the mood
I told him to add a next wave button
Nice Game!