Fun!
I recommend making a web build for gamejams, as its much easier and safer for others, so people tend to not risk on exe builds
| Criteria | Rank | Score* | Raw Score |
| Presentation | #6 | 3.162 | 5.000 |
| Overall | #7 | 3.162 | 5.000 |
| Use of Theme | #9 | 2.846 | 4.500 |
| Fun Factor | #10 | 2.530 | 4.000 |
| Learning | #13 | 3.162 | 5.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Learning Goals
Our goal was to create a game in one week with no previous game development or design experience.
Our artist wanted to learn how to make 2-d animation and draw game assets.
Our game developer wanted to learn how to use Gamemaker to create a functional game with graphics and sound integrated into it.
Our composer wanted to practice making game melodies.
Your Wins
We actually completed a mostly functional game!
Our artist learned new animation tools in Procreate.
Our game developer learned that games are difficult but fun to make.
Our composer "I won at everything I set out to do on this project".
We all learned many life lessons unrelated to this game development process as well.
Self-Evaluations100
Theme
Choose the least lethal path and avoid socks along the way.
THIS IS AWESOME FOR NO EXPERIENCE!!! my only problem is that i feel you should’ve it zoomed out a bit more as it is a bit hard to tell what’s coming up, if you have any friends that are free, (you can even do someone else on the team) let them playtest. playtesting is extremely helpful as you get criticism that makes the game more enjoyable! otherwise LOVELY.
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