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A jam submission

Avoid the Void - Demo (Alpha)View game page

A roguelike deck-builder puzzle platformer in which you don't controller the character directly.
Submitted by erebrus, angelalb, Thom13made, skwid — 11 days, 5 hours before the deadline
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Avoid the Void - Demo (Alpha)'s itch.io page

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Comments

You have a good concept, unfortunatly, the tutorial doesn't work for me, maybe upscale the text of the cards, is little too small

Developer

What is your resolution?

There is a UI Scale option in the settings that should help.

I have a 1920x1080 screen, i will try the UI Scale option, thanks

Submitted (3 edits) (+1)

The early experience feels very good. The idea is very innovative!!

 The later levels feel a bit similar to me—mostly placing cubes and waiting for the right cards. The main difference seems to be just the map size or more obstacles.

I would love to see more new mechanics. Maybe you already have plans for this but haven’t implemented them yet.

One idea I can think of is having a more dynamic environment in the harder levels. For example, the map layout or environmental mechanics could change slightly each round, with enemies/magma/whatever moving along fixed paths. Players could also use blocks to stop or redirect enemies. 

Developer

Yes, a more diverse level design is our priority. We've just trying to settle on the core mechanics first but the next iterations should have more diversity.  Thanks for the feedback!

Submitted(+2)

This is pretty cool!
The tutorial worked great, I understood pretty much everything I saw very quickly.
It reminds me a lot of a board game type game.
I did play a few rounds and then i attempted to stop the character on one of those crumbly blocks but i stopped one short and fell to my death, definitely liked the puzzle aspect of this.

One bug I did have was right after the tutorial it congratulates you for completing the tutorial and that message didnt go away, couldnt see the middle card in the vending screen.
Art looks good!

Developer (1 edit)

Thank you for the feedback and pointing out the bug. We'll try to reproduce it and fix it.

Submitted(+2)

Hello! Congrats on the game, loved it.

* What was the most frustrating moment in what you experienced?
When I reversed and my guy didn't wait, started moving.

* What was your favorite moment?
Loved to fiddle around placing blocks to create my paths, neat idea.

* Was there anything you wanted to do, but the game didn’t let you?
Nope.

* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove? 
Don't know if there is already, but a flying card/flying mechanich would be sick.

* What would you say you were doing in the game? 
Figuring out a way to escape the void by building some slick paths.

* How would you describe the game to friends and family?
A nice little card puzzle game with good feedback and good soundtrack.

Submitted(+1)

This is an interesting demo. For the time being, I would say that the option to play this while not on full screen could be better by trying to make it fit better on the window.