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Aris MZ NPC Stealth & Patrol Engine

Smart NPC patrol and stealth system for RPG Maker MZ with ambush, vision, and chase logic. · By Mollock

A couple questions

A topic by After Midnight Games created Apr 25, 2026 Views: 100 Replies: 3
Viewing posts 1 to 4

Hello, I was wondering if this plugin supports a custom event occurring when the event catches the player instead of an instant battle. My game doesn't have battles but this plugin ticks every other box!

Also, forgive me if this is mentioned anywhere and I just didn't see it, but is it possible for the player to "escape" from the chaser?  Would they have to go to a new map or can you set a certain distance away they have to get after being seen?

Developer

I was wondering if this plugin supports a custom event occurring when the event catches the player instead of an instant battle
A: Unfortunately,  not right now. The plugin calls initiateBattle function in every caught action, that start's the battle and handles outcome, but you can rewrite that function only to support another event, sad that there is not any "no code" way to do it, my apologies, I didn't cover that use case.

Also, forgive me if this is mentioned anywhere and I just didn't see it, but is it possible for the player to "escape" from the chaser?  Would they have to go to a new map or can you set a certain distance away they have to get after being seen?
A: You can scape from the chaser getting out of his line of sight (manhattan) by a time, also, if you want to make easier o harder to escape the chaser, you can tweak the chase speed config.

Thanks for the swift reply! Since the plugin is really cheap I'll just grab a copy and see what I can do with it :)

(1 edit)

I don't know if I'm doing something wrong but this seems to just not work for me at all. I'm using the beta version and the events don't path, they don't chase, and they don't trigger battles. Even with all my other plugins turned off. My event is set to parallel on the trigger and I have the plugin command in its event sheet. I have region tags of 10 set to where they should be walking around.  Is there something I'm missing?

Seems like I just had to rename the plugin to remove the stuff about it being the beta release. Whoops!