Play lifestyle
Confront Your Fear - The Lifestyle's itch.io pageWho worked on your submission?
Me n HebyGamer and artist assisten katie
How does your submission fit the theme?
The clock creature that chases you is a shaped like a bald skull, + bald skeletons also I'm losing hair being on the computer so much
Leave a comment
Log in with itch.io to leave a comment.












Comments
I know this entry is disqualified, but I still wanted to give my opinion on this game since it immediately caught my attention when I saw it in the submission feed.
What drew to this game was the visuals: this kind of, admittedly, barebones 3D visuals instantly reminded me of the little I have seen of David Kanaga’s Oikospiel, and I was very happy to see that Confront Your Fear - The Lifestyle was also a very surrealist experience.
About the game’s narrative and tone, I was initially very surprised by the seriousness of the subject matter, given that the game was submitted to this jam (not that entries have to be non-serious), which incentivized me to test the game a second time in a proper context.
About the visuals, sounds and motifs, I will concur with others and say that the intro is really good! The way the horns blended in with the music and the way the scene turned into a deep void that’s somehow illuminated from an angle made for a fantastic first impression that really compelled me to keep going.
I have already detailed that I like the graphics, but I wish to add that the strange symbolism and barebones 3D graphics really contributed to the sense of disorientation in the first chase segment of the game.
The sound effect are serviceable enough, although this is a game jam project, so I find it understandable that effort was redirected to more pressing matters like visuals or narrative.
Gameplay-wise, it is walking simulator. I really like those, but it is the kind of things really up to each and everyone’s taste.
On a meta level, however, I find the game to be a little unclear. Even, without mentionning that the game was submitted to multiple jams, I don’t really see the baldness anywhere in the game, although I did notice the dancing skeleton behind the glass.
In short, I think this could be a game I would really enjoy if it came to be more developed in the future, but I don’t think it really fits FRENJAM 2.
Wishing you the best for your future projects :)
PS: I find the use of the Lifestyle word around your game to be very funny, which is also something that drew me in.
Thank you for sharing your experience!!! I have not heard of Oikospiel before, I looked at the page and I am immediately intrigued. THAT is a game that deserves consideration.
I'm glad you enjoyed the intro :D There's a lot of cool stuff you can do with volumetric fog, which unfortunately might be lost if I port the game over to a browser version. Did you reach the developer backrooms? I can also make a post about some of the cut features and original design schematics if you are interested. I might develop this further to have a second confrontation sequence and some voice acted segments. But I should stop there as there are other more pressing issues going on in life. I am grateful for your having played with the lifestyle :)
Baldness for this game exists more on the metaphorical front, as something that is concealed is presented bare (bald even) to the audience.
Hi, I just want to confirm something please. Who worked on this game? I see it was submitted by astecarmyman, and DarioArDi, then you said you, HebyGamer, and artist assisten katie worked on a submission, and on the game's page I see astecarmyman, HebyGamer, and Katikat16, who I assume is Katie. Who is DarioArDi? If Katikat16 is the assistant 3D artist, is there a main 3D artist? If so, who did that art? Thank you!
DarioArDi is HebyGamer's Itch handle, HebyGamer is his discord handle
The rest of the art came from asset packs (or individually) which are detailed in the description, I did the level design and level blocking arrangement of 3D art and some animation
Katikat16 specifically made the skullclock, its animation, and two of the human figures (the spinning collectible one and the one that points a finger at you)
Thank you for getting back to me! For a moment I thought you had a 4th member, which would have been a rule break, so thanks again for clarifying! :D
Why does it say disqualified?
Madclown just disqualified you because you had submitted to multiple game jams. Rule 13. "Make something for this jam and this jam only. You must fully dedicate yourself to the fecalfunny." The other day when I checked and reached out I only saw your game submitted to FrenJam 2, but now it appears it was submitted to PSX Story Jam and $5K GameName Game Jam. If I had seen that the other day I would have disqualified you without asking. Sorry about that.
The intro is unironically beautiful wow
So are you!!!!!!
cool atmosphere with the volumetric fog, was fun to go around and look at the art
Thank you for playing!!
Woow, this was a really interesting one! Certainly was a cause to start with cars blaring lol, but past that it was really creative and fun. I really liked the scenes you set up throughout the game. i dont really under stand it but the lazer guy at the end was cool!
Thank you for playing!!
Very psychological, very different from the rest of the entries!
Thank you for playing!!
Very intersting but loud. The death got me a few times. But fun!
Thanks for playing! And yeah I put in a setting where the volume increases by 1 decibel each time you die so I'll prob remove that in the next patch.