I love the concept and mechanics of your project; it kept me entertained for a good while. You nailed it! xD I give it a 5/5 star rating.
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Cube's Gravity Maze's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| YouTube Playables | #11 | n/a | n/a |
| Gameplay | #81 | 3.395 | 3.500 |
| Innovation | #155 | 2.910 | 3.000 |
| Overall | #207 | 2.850 | 2.938 |
| Audio | #227 | 2.547 | 2.625 |
| Theme | #251 | 2.789 | 2.875 |
| Graphics | #283 | 2.607 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/Enishiya770/Cube-s-Gravity-Maze
Comments
It feels like a blend of all the best elements from different games! (ツ)ノ
quite engaging this minimal dungeon pacman like game. I spent quite a while playing with this gravity inversion mechanic, I like that it is quite permissive, you can use it to make big jumps, get through spaces in walls, makes you think of ways to do things better or faster
Outstanding minimalist game in the best sense of running crisply, being minimal like game jams on Itch really want, and yet having constraints of physics that force interesting choices (Sid Meier always big on "interesting decisions"). Kind of like a little spirit of Lode Runner mixed with the unforgiving puzzle platformers like VVVV.
Most pleased.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
This was really fun to play. Immediately intuitive as to what to do, interesting mechanics, I love it. There is some Polish that could be done here I think you could certainly go a little bit harder on the graphics. But then my #1 complaint is space and Q come on those are so non-ergonomic!!
I was also a bit mystified about how to transition to the second level. The instructions didn't seem to match what I actually had to do in the end. Although I did manage to get there I wonder if the instructions could be updated
in any case I certainly hope that you continue with this I would really love to play more levels if only the controls weren't so annoying.
Thank you so much for your review!
Because of limited time, Almost all the graphics and sounds were generated via code; I'll be looking into modification in the future.
Regarding the keybinding issue you mentioned, you can rebind your keys in the pause menu (top-left corner).
The explanation for the phasing mechanic has been updated to 'Toggle Red/Blue block passability.'
Again, thanks for the feedback and for checking out the game!
this is an excelent concept. Most unique game ive played yet!!







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