Hi, I ran into some technical issues uploading the web build to itch.io. Despite the project being well under the 1GB limit, I'm receiving a 'file size too large' error and the build won't play.
Due to the deadline, I didn't have time to troubleshoot via Butler or further compress the files. As a workaround, I’ve uploaded the Windows version to Itch and provided a link to a functional web build on Wavedash. I hope this is acceptable for the submission. Will I be allowed to fix the Itch web build post-deadline, or does this count as a disqualification or is it acceptable?
Thanks!
