Play Sythin
Moonlit Sythin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #17 | 4.000 | 4.000 |
| Audio | #40 | 3.389 | 3.389 |
| Gameplay | #57 | 3.500 | 3.500 |
| Overall | #100 | 3.233 | 3.233 |
| Innovation | #213 | 2.722 | 2.722 |
| Theme | #314 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Deploy to Wavedash
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Comments
Thank you to everyone who rated my game. You are all fantastic, and so fcking talented too judging from y'all's own submissions. Thanks deeply for playing 👋
Really nice art and music, i would love to see an expanded version of this game.
the thumbnail looks so good
Amazing! This is top-notch quality. The animations are well done, and the game... the previous comment is right, this is incredible. I assure you my 5/5 star rating, I love your game xD
The game is AMAZING!!! The art itself is so cool man and somehow I get hotline vibes from the pixel art (idk why) but the character movement is stiff but the animation is smooth as butter like how did you make all that transitions and stuff like that itself is just impressive and the variety of enemies and their own uniqueness, you nailed it!! every single one, PERFECTLY!!! 10/10 and shoutout to the art and animation again :) its soo cool man!!
very impressive for seven days work with no ai!
Good entry. i do enjoy a good action platformer. I think it would help if the main sprite was a little more visible. i hope you develop it a little more.
Very nice entry! Knew I was going to like it when you said Ninja Gaiden inspired.
The gameplay itself is quite fun and hard. If you can tighten up the control more that would be amazing! It all feels a bit floaty right now, but that may be because I have been playing The Messenger lately and the controls and player movement are just so tight in it.
Your music track is stellar! Love it and this was my favorite part of the game!
Thank you so much, I really appreciate it! I can try to tweak the floatyness a bit after the jam
This is really good for 11 days man.
Holly cow, very good gameplay feel and epic retro graphics
The games a bit hard for my taste, but the vibes are off the charts. Great work on the art and the tone. I wish there was some checkpoints, but that might be against the difficulty you're going for. Anyway, great entry.
Wonderful game! It’s really impressive that you pieced this up in 7 days. Loved the exposition, the retro feel, the music. This has amazing potential. Keep at it! Great work!
Not sure how I did complete, but I did!
Love music, amount of actions and that ninja feelings
Animations are good, that’s pretty huge amount of them for such short game, it’s cool. No any fatigue from one-two types of enemy
Wish to see my player more clearly, since now it sometimes hard to notice him on the screen
Good luck with development :)
Brutally hard game yo, with how precise the controls are I'd want checkpoints XD
Good stuff.
I like the old retro feeling from this and I get a lot of satisfaction from slicing bullets coming towards me.
Thanks
Looks great, the music slaps and the controls feel smooth. Did you make the assets yourself? It looks fantastic, with great animations and sound effects which fits very nice. The death animation was particularly juicy.
I reach some kind of abyss where I cannot make the jump. Is it possible to progress from there?
Yeah, I made all the assets myself. As for the abyss, yoy can crawl on the ceiling. I meant to add something that tells you this, but I forgot to save it unfortunately.
Looks great, the music slaps and the controls feel smooth. Did you make the assets yourself? It looks fantastic, with great animations and sound effects which fits very nice. The death animation was particularly juicy.
I reach some kind of abyss where I cannot make the jump. Is it possible to progress from there?
Cool stuff!