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¡Soldier Hunter!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music / Sound Design | #5 | 3.130 | 3.500 |
| Graphics | #14 | 2.460 | 2.750 |
| Fun | #15 | 2.012 | 2.250 |
| Overall | #15 | 2.348 | 2.625 |
| Concept | #16 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
There are big collision bugs in the game, sometimes you can even stop being able to jump if you collide wrong (the game probably thinks you're still falling). Another problem that I find is that you didn't really use the graphics fully, they feel slapped on. You don't use the idle animation for your character and the enemies are barely visible against the background.
Game design wise I don't want to be too critical seeing it's your second game so I'll just tell you that there is no need for most games including this one to have such a long and floaty jump nor a double jump. You can configure it in a way that will feel quick and satisfying and then be able to level design around it. I don't know how that works in unity, but do tweak the physics around at the start of your project until it feels most satisfying to control
Just checking, but, do you have permission to use those floor and background assets?
https://www.reddit.com/r/veYakinEvren/comments/1b4ubgu/red_hood_the_perfect_pie_...
And if you do have permission from the creator, or if the assets are from an asset pack that's free to use, why did you not credit the creator?
Sorry, I have forgotten it. I have downloaded in itch.io and their pages and creators are Pixel Platformer Castle by Szadi art. and MiniFolks - Villagers by LYASeeK . The music is from pixabay. I have already given them credit on my game's page. Sorry again!
Thanks!
Who is the creator of the music, though? You should be able to see who submitted it to Pixabay