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When James met Jamie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3 | 3.240 | 3.500 |
| Visual Presention | #3 | 3.549 | 3.833 |
| Sound & Atmosphere | #3 | 2.777 | 3.000 |
| Story & Narrative | #3 | 3.240 | 3.500 |
| Gameplay | #3 | 3.240 | 3.500 |
| Overall | #3 | 3.210 | 3.467 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What a lovely game!! Congratulations on getting this done, and really happy to see you around Cristina. This is a really good one, I enjoyed it a lot.
I really enjoyed this game. I'm a big fan of collecting items and this game delivered on that. Cool art style and the invertory was wonderful.
I really love this cute style. I really enjoyed this game and the puzzles. Using small hands as your inventory system is so cool and it works great with the overall style of the game! Great job!
The animation is really well done, with colors and atmosphere that remind me of a nice illustrated book. It’s not exactly my style, but I can see how well it fits. The inventory works great with the toddler universe, and I enjoyed the puzzles!
The style of this game is really cute, I enjoyed playing it. The applause sfx when climbing the trash was a funny element. I also liked your choice of inventory design, very creative!
This was fun. The story is interesting - but a bit weird and I'm not really sure how this dimensional shift happened, but in a short game you can't explain everything :-)
I love the cute graphics and the idea to represent the inventory with two hands. There is indeed a small hickup with the pathfinding, but nothing major. Well done, all!
Oh boy, where do I start here... let's start with the technical, unplayable in that tiny window, but at least there's a full screen option, else text is barely readable. Set resolution to manual next time or launch in full screen.
Something is wrong with the path system if there even is one, MC can't walk around the bicycle to pick up the item below, I have to manually click around it, else I always get complaints that MC can't walk that way.
The SFX on interactable objects is loud and annoying, the animated hand would be enough, just ask at game launch if I need audible help for impaired vision.
The narrative is good, MC complaining that he would have needed the wire earlier for the lock is always a nice touch. The colour or forms question to open the door is also very great. I didn't try if you always have to solve it 2 times or if it always unlocks when doing forms.
The end was a bit weird to get that robot outside after which they hide but where? But all in all a good game.