I love the art and character design! the map felt a little empty after exploring but it was fun trying to optimize the upgrades and get lots of honey!
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Beeline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #35 | 4.167 | 4.167 |
| Gameplay | #41 | 3.500 | 3.500 |
| Overall | #52 | 3.556 | 3.556 |
| Polish | #55 | 3.417 | 3.417 |
| Limitation | #66 | 3.333 | 3.333 |
| Audio | #70 | 3.250 | 3.250 |
| Art | #76 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great addition to the jam! I like this game, very simple and easy to understand gameplay and still satisfying. I wanted more speed to zip around the map faster but that D20 trinket had me stuck on flowers for so long lol. Really good sound, art, and gameplay. All around great job!
This was really fun. The whole pollen/honey collecting loop felt super engaging, and the SFX made it even more satisfying, especially once the retreggering and extra enhancements started stacking up. That part really added to the addictiveness. The upgrades between runs felt nice and varied too, and I liked how your movement speed kept increasing each run. The bee sprite is super cute also, he looks absurdly happy lol. The isometric map was a really good choice too, and the flower sprites looked great.
Fun and surprisingly addictive! :D
Things I loved:
- Isometric tiles x trad sprites look really cute together, the vibes are great
- Really satisfying loop! For how simple it is you've nonetheless really nailed the finer details (timing, audio, upgrade effectiveness, etc)... I actually thought something had bugged the first time Spring ended but no, I'd just been enthralled in the loop haha
- Queen looks grouse, but damn that main bee face is one of my faves of the jam XD
Things I'd love to see:
- Each flower having slightly different "stats" (e.g. total number of clicks, speed of clicks, amount of honey) would be sick; gives a bit more strategy for each run depending on the type of build you've gone for (I found myself following the same route for the sake of consistency)
- The map is quite big and very well laid out in terms of turning the player around, but I feel some points-of-interest out there (e.g. better flowers the further out you go, hazards or obstacles that change position each day, etc) would give more reason to venture further (or take a different route, to the point above)
Cute game! A pretty original concept. I thought the flower sound effects were great, especially once you have lots of upgrades and hear them trigger :) I think it would be good to not show the upgrade purchases on the last night, I wasted 200 honey that could have been in my high score :(It was fun to try out, thank you!


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