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I Hate Flowers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay / Fun | #1 | 3.903 | 3.903 |
| How much do you like the game overall? | #3 | 3.806 | 3.806 |
| Audio / Music | #4 | 3.452 | 3.452 |
| Overall | #4 | 3.755 | 3.755 |
| Is it related to spring and does it follow the theme? | #8 | 3.935 | 3.935 |
| Graphics / Visuals | #14 | 3.677 | 3.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list ANY pre-made or AI-generated assets that you used (it's the rules!)
All music: chajamakesmusic, All SFX: JDSherbert, UI Sprites & Palette: Cup Nooble, Font: DynaPuff. For details see game page.
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Comments
Just Overall fun and polished I like the gameplay loop and it kept me playing for a bit
maybe add a more detailed description?
The player is ultimately required to initiate a localized, pressure-based interaction with the primary button of a handheld cursor-controlling apparatus. In other words, click the flowers with your mouse.
in this case, check out my humanized auto clicker, it's super useful!
it looks like using auto clicker for this game can be super helpful!
Not really. You can just hold your mouse button, or activate the integrated autoclicker with RMB.
Normal mouse presses are limited and not faster than holding the button.
bruh, it lags my screen when loading!
Is anyone as confused as I was?
I don't understand it! how to kill flowers? appreciate your work though! (though I am a very stubborn environment protector)
I loooooove this game. Environemntal damage for the win. 0 flowers/1000000
"Your demise was overdue, And I was made to hate you"
This is so satisfying! It starts of with enough challenge to be engaging, then it lets you take a nice power trip as you decimate the field with ease, and then brings the hammer down as things get harder again. At least, that's how my run went. What a journey!
I really appreciate the RMB QOL feature. It's nice to be able to click if I want to, or toggle if I don't want to bother with the mouse button. Great game!
This game is really addictive. It's realy satisfying to cut the flowers. I do feel like some balancing could be done, some times the progression is too fast and can't upgrade anything sometimes you have way too much money too spend. But besides that it's awesome.
Very satisfying and addictive, and really impressive amount of content for a 2 day jam (I'm a big fan of the weather/season cycle)! Thanks for jamming with us :)
This is fire !
Very simple yet very fun & addictive.
Got a bit laggy at some point but that's perfectly fine for a jam game.
There is definetly potential to be turned into a very addictive incremental game if you choose to keep working on it.
Great job !
Thank you so much!
I will do at least one more update to this to tackle performance issues and add at least a bit of balance and maaaaybe add some kind of boss :)
A very original and fun game—congratulations!
Super fun game, very clever idea for a roguelike. It looks and sounds very nice. I especially like the effects. The only things I could criticize would be the balancing (I feel it's a bit too easy to get overpowered) and the performance, maybe at later stages damage numbers and other effects should be taken back a bit. Otherwise it's pretty well made, congrats!
I really like the game. At some point it got a bit laggy because of all the flowers & VFX, which made everything feel a little less satisfying sadly. I enjoy big numbers go up because it's very addicting, well done!
Thank you :)
Yea, I´m aware of the performance issues - I did limit(and later disable) the normal white damage numbers, but forgot the crit numbers, which eat even more frames because of the rainbow effect. And at some point the player will have 100%+ crit chance.
I will do at least one more patch after the jam is over to counter this. Maybe make the max count of damage numbers FPS dependent or something similar.
I'm looking forward to it! The rainbow effect did make it feel super epic.
Thank you for the feedback!
Yes, currently the game is pretty unbalanced. At some point the HP scaling should overtake damage scaling, but if you didn't lose by like year 20, it will probably take a long time. In the screenshot you actually killed more than 50%. There are basically two progress bars, the first one which shows progress to 50% and the second (with rainbow fill) for the other 50%.
Regarding the log I added my time zone (GMT+2).
so much fun
so much fun
didn't expect spam clicking flowers to kill them to be this addictive
Very fun game