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A jam submission

OverclockedView game page

A game with a buggy drone
Submitted by Lmenu — 11 days, 10 hours before the deadline
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Overclocked's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4001.7531.867
Innovation#4221.8161.933
Theme#4311.9412.067
Gameplay#4361.7531.867
Overall#4481.7661.880
Graphics#4571.5661.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source
Build it with Phaser
YouTube Playables

GitHub repository url
https://github.com/Lmenuontop/overclocked

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Comments

Submitted

Kind of tricky, the random control change, I was not able to win

Submitted(+1)

The trail effect reminded me of Windows XP.

Submitted

It’s an interesting game. I like that you can’t let your guard down because the drone’s movement suddenly reverses or accelerates.

Submitted

I did not really understand the gameplay, I always died.

Submitted

The mechanics were a bit confusing initially, but I started to get it after playing for a bit. Either way, making a complete game like this in 2 days is an awesome achievement. Keep it up!

Developer

tysm!

Submitted(+1)

++For the case when you just die instantly, it feels not understandable why it’s happened.

Love to fly through the obstacles, especially when they are close and I manage to evade them all

Modifiers are cool, but in my mind, the inverse control is not enjoyable.

Hitboxes for collectibles seem a little bit smaller than they should be.

Also, I wish to control on WASD, since my notebook’s arrow keys are pretty small

Developer

Thanks for the tips

Submitted(+1)

I like, the twist that various modifiers can get applied while you have to start evading more and more enemies.

I think the sound effects and music fit well. Although the background is a bit empty.

Furthermore when Logic Leak happens I die instantly without knowing what happens.


Looking into the source code I assume I should start getting chased by my ghost, although I'm already moving when that happens I still die.

Developer

Thanks for the comment. Yea the logic leak thing was a problem and I thought I fixed it. I added a small timer and tweaked hitboxes but it still isn't consistent. Ill update it and try to fix it.