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Coaster Queue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playability—were you able to make it work? | #5 | 2.000 | 2.000 |
| Vision—is there something here that could be big? | #7 | 1.250 | 1.250 |
| Fun Factor—did you have fun? | #7 | 1.250 | 1.250 |
| Overall | #7 | 1.500 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your project AI-Assisted?
Yes, vibe-coded
How far away from the muddy Maumee River (Ohio) are you?
1 mile
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Comments
Nice sorting puzzle. I cleared all levels. Try to limit moves/swaps to add challenge. And maybe a chubby-type or PWD-type unit that cannot be swapped. 👍
A light calm music, catchy cartoonish sounds, and visual cues would make it livelier and look like a polished mobile game.
It seemed simple, but it’s very, very entertaining. Before I knew it, I had been playing for quite a while. In a mobile format, it would be a hit.
Tech Stack
Godot 4.6.2
Code was almost entirely generated from prompts to Claude Code
Sprites were hand drawn, poorly 😄
The "Before" Story
I was inspired by the hours spent waiting for rides at Cedar Point and noticing how people would often allow others ahead of them so they could make sure everyone in their group made it on the same train. I had a couple of false starts trying to make a game different game engines over the years but was never able to make much progress until this game jam.
The "MVP" Interpretation
There is no sound or music. Graphics are barebones. I just wanted to test some gameplay concepts. I was able to implement a few mechanics around grouping people into rows and cars but I have more I'd like to try, like having coaster enthusiast versions of the riders that prefer to sit in the front or back row. And maybe line jumpers that you have to prevent from getting on the train. I'd also like to experiment more with the level design and putting more constraints on the player's actions. Right now it feels a little too easy and repetitive.