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A jam submission

FEEDView game page

Submitted by LinXiti, NorthShore, z21h — 2 days, 2 hours before the deadline
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FEED's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1342.9713.062
Graphics#1893.0323.125
Overall#1902.9103.000
Theme#1923.0323.125
Audio#1922.7292.812
Gameplay#2192.7892.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

GitHub repository url
http://github.com/LinXiti/FEED

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Comments

Submitted

Cool idea of being the ads algorithm AI that preps ads like meal and feed it to the consumers. The gameplay is solid but a bit too repetitive over some time. I do think it needs some variations other than opening up a new selection that only increases the difficulty by adding the same thing from a different category.
Nice entry!

Submitted

That’s an interesting idea. Both the controls and the concept were easy to understand! As everyone has mentioned, I think gameplay would be even more enjoyable if we could select options with a single click.

Submitted

Everything fits together perfectly in this game. Incredible work! What a creative concept! I've never seen anything like it. I guarantee you a 5/5 rating

Developer

Thank you so much for playing our game! 

Submitted

Like the idea to be an ads creator. Looks like a pattern recognition test game. Finished my first run with 25 seconds left

Yea, as said previously, slightly mad about precision dragging. Probably could be better to just click on the icons

Like the “upgrades” over time, raising the difficulty a little bit

Developer

Wow, finishing with 25 seconds left is impressive! You’ve definitely mastered the "pattern recognition" aspect of our game.

  • On the Controls: We hear you loud and clear. The "precision dragging" can definitely be a bit punishing as the pace picks up. We’re definitely looking into a click-to-select system to make the operation much smoother.
  • On Difficulty & Upgrades: Glad you enjoyed the progression! By scaling the difficulty, we actually wanted to simulate the process of computing power constantly upgrading, pushing the algorithm to handle more and more complexity.

Thanks for the support and for being such a pro at the game!

Submitted

The concept is interesting, but it is not that far from a cooking game. I would explore more the concept of being an AI/algorithm.

Going to the mechanics, it quite annoyed me i couldn't just click the icons to set the ad. It would have made things so much smoother! The pace was fine, but i couldn't keep up because i had to drag and the time i dragged they changed parameters and i had to scrap everything.

Other thing, if you have an incomplete recipe you must complete it first before deleting it, which is quite annoying.

Overall it was fun though! I lost but it was fun :)

Developer(+1)

Thank you so much for playing our game and providing such detailed feedback!

  • On the AI/Algorithm concept: We totally agree! We actually envisioned using "environmental storytelling"—such as NPC text messages and billing records—to show how they gradually succumb to consumerism under precision targeting. Unfortunately, due to time constraints during development, we weren't able to fully implement this mechanic.
  • On clicking to set ads: This is a very direct and valuable point. We overlooked the high physical cost of dragging during fast-paced gameplay. We've noted this down and will definitely prioritize it for future optimization.
  • On incomplete "recipes": We're sorry for the frustration! A quick tip for the current build: you can actually drag a new module and drop it directly over an old one to replace it, so there’s no need to delete it first.

Thanks again for your support! We’re thrilled to hear that you had fun with the game.

Submitted

Ooh i didn't think about dragging over set parameters! Anyway i would think about resetting the whole box with right click, i think that would still be beneficial!

Submitted

Really cool concept! Playing as an algorithm is a very interesting idea. Nice work.

Developer

Thanks for playing!

Submitted

This is such a fun game—the countdown makes it way more exciting, and the UI is super clear and easy to understand.

I really hope you'll keep developing it—can't wait to play again!

Developer

Thank you so much for playing! We're glad you enjoyed the countdown and the UI. Your encouragement means a lot to us!

Submitted

Interesting little game. I wish I could have clicked the ad builds instead of dragging and dropping them.
Solid little concept game. 

Developer(+1)

Thanks for the feedback! We’ll definitely take your suggestion into account. The drag-and-drop mechanic was actually a conscious choice to simulate the feeling of 'precision targeting' in ad delivery, but we'll re-evaluate the feel of it. Cheers!

Submitted(+1)

The drag and drop ad delivery was absolutely fine. It was more along the lines of the drag and drop for the ad building felt slightly cumbersome. 

Developer(+1)

Got it! That makes total sense. I see exactly where the friction is now. Thanks a ton for clarifying!

Submitted

pretty interesting concept for an order game. though i keep failing the mission but this is quite fun! though maybe it's just my laptop screen being small but i need to zoom out from the page to play properly

Developer(+1)

Thanks for playing! Sorry for the display issues—the game is currently optimized for a 1920*1080 resolution, which might be why it's not scaling perfectly on smaller screens. We'll look into better responsive scaling for future updates!