Hey guys, well done on submitting, it's always hard work developing games in a short time frame.
I have worked hard on Operation Knockback for the last two weeks and would like this to become a solid financial project. I have been getting some mixed feedback regarding movement and core mechanics, but I have not quite decided whether I should fundamentally change the core mechanics of the game or keep it simple the way it is, and change up the platforms/obstacles/puzzles to keep the game fresh for a long duration in the full release in the future. Do you guys have any thoughts?
I am also interested in other people's games around here and would like to find out what challenges you guys faced during development. I think my biggest struggle was getting the movement down, and it definitely still needs to be balanced and improved. Comment your games below and some challenges you faced, and please feel free to check out O.K below and kindly share some feedback!
Here is the game below:
https://ace7827.itch.io/operation-knockback
