Play buildban
BUILDOBAN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.162 | 4.162 |
| Deploy to Wavedash | #2 | n/a | n/a |
| Overall | #2 | 3.941 | 3.941 |
| YouTube Playables | #4 | n/a | n/a |
| Theme | #9 | 3.973 | 3.973 |
| Innovation | #12 | 3.892 | 3.892 |
| Graphics | #16 | 4.054 | 4.054 |
| Audio | #19 | 3.622 | 3.622 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
YouTube Playables
Deploy to Wavedash
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Comments
Awesome version of sokoban-style puzzles. I loved how you had to assemble the robot in a specific order to solve some of the puzzles. This was really well made. Congrats.
i liked the visuals
This is an awesome Sokoban-style game! It reminds me of a lot of the games made with PuzzleScript.
It was quite challenging, but I always enjoy a good brain-scratcher. I had to watch the video on the start of level 4 just to make sure I wasn't missing anything, but after that I was able to complete all the levels on my own (although it took awhile XD).
I also like how you did the level discovery portion - I wanted to do something similar with my game but it ended up being confusing so I left it out. Yours worked out great though! Thanks for the awesome game!
Really great concept and awesome execution! I struggled with the difficulty; it feels like it ramped up really fast. I am not very experienced with Sokobon-style games, but I have played lots of other puzzle games, and I prefer when they build a bit more slowly and are able to gradually reveal new concepts. Maybe that is out of scope for a jam game, but it seems some of those levels had only one solution, and it made them feel more like final "test your knowledge" levels rather than easing you in. I would say level 3 and on were pretty difficult. That being said, the visual style, music, and controls were all superb, and I really want to play more and see what else you make!
Nice puzzle game! I would have liked to complete it all, but my brain can't handle it (I couldn't do any more at level 5, I got stuck haha). But you did well, congratulations.
What a creative game, well done!
Fun and relaxing, but also makes you think. Nice balance!
I’ve been curious about this since I saw it on X! You’re absolutely incredible. I’d love to buy a full version if you release it! (ツ)ノ
Nice! Not so easy as it seems, great job!
The mechanic is really fun! it reminds me of one world of Braid, where you need to collab with your shadow to pass the level. The sound effect and level entering is also fun, but somehow becomes too intuitive to me that I directly entered level 3 without been through level 2 so I was never aware of the rule that the head needs to be pushed towards the body in order to get the robot moves haha so I've been struggling with a upside-down robot a bit. But it definitely is a great game with great chemistry effect by simple rules. I also appreciate the stopping blocks that serve as a buffer to adjust the position, which effectively manages the difficulty curve. This is a great game!
fun!
Really neat. The level select being a puzzle on its own is really clever! Took me forever to figure out the "trick" for level 5, didn't realize an upside-down robot won the level, that definitely helped later. I managed to get through all of the levels and enjoyed it. Music was nice and chill. Easy Undo and Reset were really nice to have. Really interesting combination of Sokoban and "controls move multiple guys" (whatever that's called...) mechanics! Level difficulty ramp felt great, every level was a challenge, and I had to keep learning new things.
Really cool mechanic and art style. I didn't realise the pushing around the blocks and combining them was how you selected levels at the start.
Great game mechanics and a really cute art style! The level design was a bit tough for me, though. I breezed through the first three levels but got stuck on the fourth one for quite a while. I actually had to check a walkthrough to realize it could be solved that way! It would be awesome if there were some simple hints included. Overall, a very nice game!
I loved the concept and the artstyle but I suck at this type of games, so I didn't beat a level except for the first one XD.
I love games that focus on a single simple mechanic. And this one is made just right! Unfortunately, I wasn't smart enough to beat it without hints. I had to look up the solutions for levels 4 and 7 (I probably should’ve figured out level 4 on my own, but level 7 is really tough).
Great game!
The difficulty curve is perfect. Challenging but fun. I assure you it gets a 5/5 rating.
I'm not sure I got the idea of the game. Anyways, it doesn't matter because I found it very addictive and relaxing. Thank you.
What a very interesting combination of mechanics. This reminds me a little bit of building a snowman but the simultaneous movement aspect is a total game changer. I would say that the difficulty curve is really steep. I spent a very long time on Level 3. And then level 4 after maybe 10 minutes I gave up. Still that's high praise to have spent so much time on a game where I was making so little progress. If it were me I would offer some levels that are not quite so challenging. Indeed in my game that's exactly what I did. To the point that people have criticized it for being too easy so I suppose you can't make everybody happy. Some of us can't make anybody happy in fact. But you have made me happy with this game. Thank you
This is a great Sokoban game. The levels are challenging and fun. I enjoyed a lot!