Hello, I’m Mesteres, and (along with Eros Nocturne) I’m the team leader and main artist for an upcoming project! Allow me to tell you a bit about it:
[TBN] is a dress-up game with dating simulation elements set in modern times. The player controls Marina, a rising fashion content creator who must navigate a tightly packed schedule of social events while building relationships with three potential love interests. The core structure remains consistent through the game: each day, Marina prepares for an event, and the outcome of that event depends on how she's dressed.
The positions that need to be filled and their responsibilities are:
Writers
- Expected workload: ~5,000 words
- Write a light-hearted story with fast-paced romance
- Be responsible for one pre-defined love interest route
- Collaborate on shared scenes
Fashion designers
- Expected workload: 26 clothing items
- Design clothing for one character only; base doll will be provided
- Deliver clean, readable sketches; rendering will be handled by the sprite artist
- Create outfits across key style categories: Urban, Sexy, and Cute
UI artist
- Expected workload: menus, text box, and dress-up interface
- Maintain proper spacing with scalability in mind
- Target a clean, modern, and slightly cute aesthetic
- Ensure UI elements are intuitive despite the lack of text
Composers
- Expected workload: 5 fully loopable tracks
- Ensure that the music supports repetition-heavy gameplay loops without fatigue
- Compose with soft synths, light percussion, bell-like tones, and bass-driven pop rhythm
- Prioritize stylistic identity over realism
Programmers
- Choose an engine that supports both visual novel and dress-up mechanics
- Implement a click-to-equip outfit feature
- Integrate a point system with total scores
- Go over cinematography and staging with the team leads
If you’re interested you can send over your portfolio either here or over Discord (#mesteres)! I’ll be thrilled to meet you~
