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Paxograma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #288 | 2.623 | 3.000 |
| Innovation | #353 | 2.220 | 2.538 |
| Overall | #427 | 1.883 | 2.154 |
| Graphics | #449 | 1.682 | 1.923 |
| Audio | #455 | 1.345 | 1.538 |
| Gameplay | #459 | 1.547 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So yeah this is a really cool idea but the implementation particularly with the controls and user interaction is just frustrating.
It's bad enough to type in move commands, but you can't even press Enter to submit them. Also, make the commands themselves clickable instead of having to type them. I think you could even get away with the user user being able to directly press the commands like arrow keys, etc on the keyboard as well. I understand you want it paced a certain way also to allow for thinking, etc but it is just frustrating right now. I got past the first level but the type then click loop is just annoying.
You should also allow full screen for your game also because the default window is fairly small.
Hello! Thanks for the feedback, I understand your frustration.
I agree that typing commands can slow down the gameplay. I plan to add buttons in a post-jam update to make it smoother.
I also want to add fullscreen support. I actually planned it, but I ran into a bug where the background turned black on my school computer, and I didn’t have time to fix it before the deadline.
I’ll improve all of this after the jam 🙂
P.S. Sorry for my English, I’m still learning.
Sounds great!
Don't feel bad or afraid to reach out for help if you can't figure things out too, especially when learning! If you want help with the fullscreen bug just let me know. I am raptor0999 on Discord.
Interesting principle, but is there any way for the player to somehow know about the current command-drift? It felt pretty random...
Some additional thoughts:
Thanks for your feedback. I will with your
feedback make game better. And also I want to answer to your question how did command drift work.
Before I answer your question, if you don't want direct answer for the command-drift, you can see how did ID's
of command change because, the ID says how did command BEHAVE, not command name like MOVE or LEFT for example.
But if you want DIRECT answer of question, here it is:
• Where you type command, the commnad will be executed normaly
• But after command was executed, ID of command get swaped by ID of command with number ID equals to the length of the word
• Next time same command was executed, if they will change ID with ID than was for one bigger than other, for example, if was MOVE ID equals 4, them will MOVE trade ID with ID bigger for one(5 in this case) and them, ID of MOVE will be 5, while for some command than before have 5 now have ID 4.
If there's anything else that's not clear about the game, feel free to ask.