How charming and cute. And it certainly captures that claustrophobic feeling like it's inspiration of spraying and praying with a shotgun.
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Hellspawner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.400 | 3.400 |
| Creativity | #10 | 3.600 | 3.600 |
| Overall | #19 | 2.900 | 2.900 |
| Pregnancy Content | #23 | 2.600 | 2.600 |
| Jam Theme | #25 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Quite a unique game! While it did get extremely hard once multiple succubi appeared, it wasn't like any content was barred from players since that difficulty skyrocketed. A nice touch was seeing some minor 'Expansion' before a final burst of it when an enemy was defeated.
- This is a very solid Doom clone. The nostalgia was palpable. I would love to see this developed a little further with maybe a couple more enemy types, weapons (with ammo drops), and a proper boss to cap the game off.
- I love me a good shooter, and this is quite a good shooter. It plays as well as any DOOM-like should, with smooth movement, simple yet effective gunplay and appropriately fast movement speed, making for a wonderful player experience. While there are only two enemy types, I think the game doesn't really need much more in its current state, with the more difficult succubi being a real threat in larger numbers, so it makes sense that the final encounter would be a horde rather than a boss. The stylization of this was one of my favorite parts, with everything feeling a little crunchy and old-school without being grating. Oddly, the green color scheme of the later levels was a personal favorite, and I am not sure why. Bonus points for secret cat(s). While it's clear that there was a lot of basis from some kind of pre-existing FPS framework, I will not be deducting points from it because the game went to great lengths to be reminiscent of the original doom, with no sprinting, crouching, jumping or even vertical aiming being used at all. A cool way to go back to the classics!
- A cool doom inspired game. While short it was a fun game where every turn or corner has enemies spawning out, keeping you on your toes to make sure your prepared. Pregnancy content is present in the game but only limited to defeated enemies. I like the concept of enemies becoming pregnant when defeated, just wish there was more pregnancy focused in the game outside of that. Gameplay is good and didn't encounter any bugs which is a good sign. When I started the game you had lots of bullets and I usually battled every enemy I came across. Toward the end of the game I started to run out and gave a fun sense of urgency of preserving ammunition while dodging enemies. Creativity wise it was nice to see two different enemy types as well as a level and weapon change. Jam theme wise I felt this game struggled to fit it. The enemies will quickly progress in pregnancy when defeated and you could say possibly progression though the dungeon counts too. If anything would be cool if the enemy art changed based on the damage and the pregnancy slowly grows. Overall cool project!




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