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Why Redot and not Godot?

A topic by EmberNoGlow created Apr 11, 2026 Views: 876 Replies: 14
Viewing posts 1 to 5
(1 edit) (+1)

Redot is a fork of Godot and there aren't that many differences between them in terms of UX, so what's the difference? Can Godot be used?

(+1)

There are differences, you can read about some of them here: https://blog.redotengine.org/2026/01/29/redot-lts-26-1-stable/


Game jam games are shown on our YouTube channel and eventually our website, so we prefer our Game Jam games to be made with Redot. Hope that helps.

Can i use godot ?

(+2)

No.

why?

I think there's nothing stopping you from making the game in Godot and compiling it in Redot. There won't be a difference; they're (almost) compatible.

Submitted

There will be a huge difference since we have to showcase these projects on our YouTube channel & we can't simply showcase Godot projects.

This is a strange logic, since Redot is almost compatible with Godot, so if you open a Redot project in Godot or vice versa, tweak it a little, the player will not notice the difference, imho. How do you check that it is 100% made on Redot & not on Godot?

(1 edit) (+2)

That is a strange logic to imply it's a strange logic. It is a game jam rule, and like many standard jam rules, it's difficult to verify.

For example, how do you check that the game was actually made within the allotted time? Really, you can't! If you use Godot rather than Redot and/or submit something that was made prior the jam, you've broken the established rule(s) and at the end of the day, the judges likely won’t be able to disprove it.

Best to be honest and self-improve via the challenge, rather than challenge the parameters of the challenge. If it’s not your cup of tea, I assume there are other jams on the roster, here on itch, that may speak louder to you! Good luck and happy jammin'!

I'm just thinking. Maybe not well. (¬_¬ )

Submitted(+2)

Much like when other game engines host their own game jam, the Redot team is requiring games be made in Redot in order to promote their engine. 
I did the same for the RPG Maker game jam last year, using one of their approved RPG Maker systems.

(+1)

its the rules. if you cant follow the rules then dont join. simple as that

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Medium-sized story short : Godot made a tweet to support the queer community, and got instant-forked as redot, because some people feel like it’s political to show your support to a group of people !! And so redot is basically godot but for queerphobic ppl, or AT LEAST it started like this wtf right

nonsense. imho, redot didn't add anything particularly useful to the original except for its theme and the name change. Sure, I read about some features and core tweaks, but I'm a user and don't see any difference.

ok