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RIKI'S (HAIR) DELIVERY SYSTEM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Skeleton | #12 | 4.000 | 4.000 |
| Visuals | #25 | 4.143 | 4.143 |
| Entertainment | #33 | 3.810 | 3.810 |
| Theme Use | #39 | 4.000 | 4.000 |
| Creativity | #41 | 3.905 | 3.905 |
| Audio | #63 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Very interesting with all the flavor text, nice story to follow along. Was fun bouncing around looking for everyone
- Hi, thanks for joining FrenJam! Your game was pretty freaking funny. It had a good vibe to it. It's clear you have talent and I hope you explore making something similar in the future! There's definitely the basis for a comedy game or comic or something here. You got a whole world that feels interesting. Thanks again for joining!
Who worked on your submission?
Code, art and some 3D assets are all by myself.
Building and city assets are from legally obtained and/or free packs.
Songs are downloaded from Youtube, all credited.
How does your submission fit the theme?
You are a scientist that wants to test a hair growth formula.
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Comments
Thanks for adding the failsafe NPC so that we could see all the different endings! Was the determination star by the fountain a magic pebble?
I enjoyed the references and whimsical dialogue :) Sometimes the game can softlock if you press E too quickly when moving thru dialogue
ronununu
Glad you enjoyed it.
I was going to add a drawing showing what the fountain item was, but totally forgot about it. I was going to reference the Channeling Stone from Silent Hill 2. But the glow shape was indeed based on the Undertale save point.
About the dialogue problems, the Dialogic addon has a lot of problems that I couldn't fix, nor I had the capability to create a system on my own.
As far as I had tested, one of the problems was that mashing the interact button and starting a conversation before the window animation ended caused the new window to go invisible for the first dialogue line.
Maybe using an await instruction on the source code of the animation or adding a wait command at the end of every dialogue could fix that, I will take a look at it later.
I like the dialogues and the humour of the game :))
pretty entertaining! I liked exploring and seeing/interacting with all the quirky characters around the map. the bone zone rules. And I appreciate the failsafe NPC for letting me see all the other endings quickly.
Lots of silly little flavour text that was consistently entertaining, liked the multiple endings (and glad you had the failsafe NPC there so I could see the cutscene for the one ending I didn't get)
I thought of nekoarc seeing the catgirl lol
This one was super charming and fun to run around in! Even though I didn't find many, I kept looking around for secrets in all the corners (it just felt like a map with a lot of secrets!)
I did get what seems to be the "secret" ending tho. Love the dialogue and characters!!
I really liked the game! And Liza and the copies were only like... 99% of the reason!!!
For real tho the dialogue and all the small references were pretty funny, I specially lost it at the ronununu reference, we might share a great deal of taste in stuff, considering the everything.
I do think that it would have helped the game to have a more compact map, even if it turned out crowded, I feel it would be better than walking long distances back and forth to get several endings, and I did get every ending legit :)
Thanks! Glad you enjoyed it.
I actually reduced the map to less than 50% the original size. I planned a second housing district , but decided not to as stuff were getting too far from each other, which explains the map rectangular shape. I may have resized the gridmap to be a bit too big.
Some empty parts were going to have more NPCs or buildings, but I ran out of time and only finished the ones I had ready. If you noticed, there is no Liza Clone Two or Four.
Yup! I was wondering on those 2, sucks that you ran out of time, but it makes sense now.
Hope you keep making stuff, I really enjoyed this :)
RATTLE ME BONES! very nice visuals, and some funi characters around
I can't accept the compliment about the visuals as they were from an asset pack, but I'm glad you liked the characters.