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A jam submission

The HoleView game page

Submitted by Daniel Balog — 6 hours, 46 minutes before the deadline
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The Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43.8703.870
Presentation#44.0874.087
Overall#73.7283.728
Use of the Limitation#193.3703.370
Concept#243.5873.587

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Daniel

Software used
Godot, Audacity, Garageband, VS Code, git

Use of the limitation
You have only one life but you are poisoned and you have to find the antidote

Cookies eaten
0 (I don't eat sugar)

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted

At first I thought I needed to farm gear, but later I realized the goal was to go deeper into the cave. I finally beat the game! A very good experience, smooth controls, exciting combat, and lots of equipment. Attack, knockback, speed, health, plenty of variety.

Developer

I wanted to give you a pacifist achievement if you kill nobody but I ran out of time hahah :D 

But you can go a lot faster if you loot and kill the slimes with the powerup warp. I think the current record is finish the gaming in 0:36

Thanks for playing!

BTW: Congrats on the #2 spot for presentation and #5 spot overall! Well deserved! :-) 

Submitted

The game was really enjoying, The animations, particle effects, combat all are so smooth, the game is polished and gameplay was hooking. I was thinking about one thing, If the poison kills us in 5 minutes and there is no clear stage conditions we can just keep running while spamming attack and finish the game early. Thats what i did in the second run lol. Great game overall.

Developer(+1)

Yup haha :D 

And I have said this before in different comments but I didn't want to force a clear condition on the level. what I should have done instead is make my levels have a few narrow passages or make the enemies track you better in some way. But I didn't think about that at the time. I was  happy I got it in this shape in the time we got to finish :-) 

Thanks for playing!!

Submitted

Okay this was so much fun! The instant I jumped down the hole I felt all powerful hacking and slashing my way through the slimes.

Developer

The hacking and slashing is half the game :D Brainless fun. The other half is looting. But honestly the looting is mostly optional. Gotta go fast!

Thanks for playing!

Submitted

I made it to the antidote!
First thing that needs to be addressed, that theme song : cheff's kiss! 
Once I jumped in the hole, dopamine levels went up by 299%

After a while though, I noticed the ticking clock and stopped fighting the monsters, just ran past all of them. 
I managed to run all the way to the end from there, only having to fight 3 or 4 more monsters when getting cornered. 
Not sure if that was the intended outcome, but I felt really smart!

Nice entry for sure :D

Developer

Haha thanks ! :D 

Happy you stuck around for the theme song :-) Felt silly when I sang that. But it made sense at the time (cough)

You're not the first person to tell me the slimes are too easy to just avoid, but if you want a good time there's actually a strat to it that involves killing and warping to them ;-) 

But I will admit I should have added some tight corridors to force you to go through at least some fights :-) 

Thanks for playing and the kind words!

Submitted

wow, I love the vocals at the start and game is really fun, you could make full game with this(it kinda is). also did you make all the music, its super cool I really like it. 

Developer

No I only made the intro song at the grassy part in the beginning. The song in the cave came from pixabay. The license is allowed for non-commercial titles. But it's so perfect that if I continue this game I would probably pay for it :-) 

Thanks for playing! Much appreciated. Glad you listened to my vocals lol

Submitted

This game is amazing! The art is fantastic; the music, effects, and combat made me feel like I was playing a Steam game! I'm impressed you managed to create such a polished game in such a short time. Great job!

Developer(+1)

Thanks so much!

The truth is that I made none of the art myself: It is all free asset packs I found online :-) But the visual style of the game with the lighting effects lets me get away with a bit more of a discrepancy :-)  None of the art matches but it doesn't feel like that because the game is so chaotic. 

All I really did was tweak the character controller to make it feel chaotic and action packed :-) (+ a loot system haha)

Thanks for playing and all the nice words. <3

Developer

Since I'm making a lot of videos I thought I would make one about my own game. Just some dev ramblings after a long week :-) To anyone who is interested in the game, here you go:

Submitted

It looks really good with the 3D and 2D mixed.  I played it on my laptop and didn't have an external mouse, but the attacks didn't work (could also be just only my laptop)  It was still really fun to run around and avoid the slimes with the music and graphics!

Developer

Thanks! I definitely recommend a mouse :D You need it for aiming and stuff.

But glad you like the music and graphics. :-)  

Submitted

You got the recipe for a good roguelike, there are some changes i would suggest though.

Attacking while holding click, moving the camera a bit so you can see what's behind you, a shader or something to highlight upgrades behind walls, and a more refined visual feedback for attacking, which was kinda confusing to me as both the sprite and the vfx are meant to do that but they pretty distinct animations.

Overall, i can see this turning into an actual commercial game👍

Developer(+1)

Yeah actually I should have definitely added a shader to show the player behind walls! You are right. So obvious now that you say it :-) I think Godot 4.6 even has built in capabilities for this so it wouldn't even have been any work :D

I wasn't sure about moving the camera. Now the level is directed towards the top of your screen because that gives you the most speed in that direction (with the power up teleport).

Good feedback thanks for playing!

Deleted post
Developer

I couldn't agree more with you. :-)  Enemies are not well designed. It's meant to be a bit silly. They are dumb and can fall off of ledges. But I do think (I said this in previous post) that there should have been more points where you are forced to fight them. It's now too easy to ignore. 

Of course in a bigger game I would have more enemy variations so that you would have to try harder. But the intention was always to have a brainless hack and slash with some basic looting

Thanks for playing and feedback! I totally appreciate it :-) 

Submitted

It’s a good game, but the enemies aren’t very well thought out. I managed to get through the whole game without touching a single enemy or taking a hit. Perhaps the enemies should be stronger, or perhaps you should have to defeat a certain number of them to progress to the next level.

Developer(+1)

Yeah haha :D I wanted to add a "pacifist run" mention at the end game (if your slime kill is 0).

You are right that I should have had more situation where you are forced to fight, like thing bridges and pathways. I don't like forcing a minimum kill count per area because I want the player to just go around the map and have fun. It's not too serious.

But I do agree it shouldn't have been so simple to just ignore the enemies.

Thanks for playing!! Appreciate the feedback :D 

Submitted

Like how you could make all the slimes fall into the hole. 

Developer

You're the first to mention this and I couldn't agree more. I didn't intend this to happen. I don't have path finding its just a generic "move to player" velocity vector, and this was an unintended consequence. I kept it in because its too funny :-) 

Thanks for playing!

Submitted

Great fun, very fast paced. I had to participate a bit in the speedrunning competition going on in the comments on the page.

Hope I killed Greg, that slimy slime >:)

Developer

Yeah screw greg! ;-) 

Thanks for playing! I wanted to add one slime that looked different (with like a label above its head that said "Greg" that then at the end of the game would say whether or not you killed Greg or not) but I ran out of time. It's hard not to scope creep during a game jam

Submitted

Dang, incredible job! I love the pace of the gameplay. Another outstanding submission to this jam.

Developer

Thanks so much for your kind words! <3 

I always try to make stupid simple fast paced games with little to no text. My philosophy is that in a game jam you only get like 30 seconds to convince someone that your game is worth playing so I always try to jump right into the action. Happy to see all the positive reactions to this 🙂

Submitted

haha right? Thats the biggest challenge with these jams! The game has to be dead simple to pick up but fun and engaging at the same time. Its a touch balance and you nailed it here!

Submitted (1 edit)

This is just awesome man, great job! The 2.5D style and the loot colors are a nice touch
Absolutely love the music and the gameplay feels great, you definitely got the juice down. 

The slime enemy's animation when they're just sitting there looks like its headbanging to the music 🤣 10/10

Developer(+1)

Thanks so much! <3

The looting was rushed out on Sunday. The only reason I was able to pull if off is because I've been making this style of game multiple times before in the past. I've been using Godot for over 2 years now. The 2.5D is the only real new thing I wanted to experiment with and I'm super happy about the result.

And: I didn't even realize the head banging haha :D I had like 5 free enemy asset packs downloaded but this mini slime was my favorite. I might actually end up donating to the original creator. Slime is carrying my game. 

Submitted

Yeah the result was good! Slime sprites are always a great choice lol

Godot seems really neat! I may just have to check it out thanks to all of you with these awesome 2.5D/3D browser games 😂

Developer(+1)

Oh yeah I highly recommend Godot. I migrated from Unity to Godot when Unity got a bit controversial with their pricing plans. That's when I decided to go fully open source :-) 

The nice thing is that Godot is much lightweighter. With Unity I was annoyed you have to always look at a loading screen, while Godot is very fast. And once you understand that all scenes are also prefabs, you should be good to go. Then it's just about learning all of the basic nodes. 

There's some stuff I do miss from Unity: Like having multiple scripts per object, but you do get used to it. GDScript is also quite easy to learn. 

I would say: Give it a try. Especially for 2D or 2.5D games :-) 

Submitted

Had some cool concepts for a hack n slash

Developer

Thanks!

My game philosophy is always short and stupid brainless fun :-) this game continues that trend

Submitted

Love 2 round up a big group of slimes and chop em all up

Developer

Yeah with the right upgrades this does feel satisfying 

Thank you!

Submitted

Worth playing for the soundtrack alone

Developer

This was my late night Sunday activity. No regrets

Thanks for listening to it!

Submitted

Cool roguelike

Developer

Thanks!!

Submitted

The entrance song is too peak. Gameplay also feels super polished and just feels really good to play and I love the music. I kinda just ran past all the slimes tho in my 2nd run cause that still gets u to the hole😅.

Overall this is an amazing game jam entry, good job :D

Developer(+1)

Hah people keep saying peak! :D I love it. Thanks so much! I was in a weird mood when I recorded the song but it felt right at the time. It made sense in my head lol

Thanks so much for the kind words, it really makes my day <3

Viewing comments 32 to 13 of 32 · Next page · Last page