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Update Discussion

A topic by Stonyskin created Apr 27, 2026 Views: 1,795 Replies: 5
Viewing posts 1 to 3
(+4)

I see both sides to this 1.9 update being the most divided one so far. We all know release dates always change and when it comes to a free game we shouldn't complain. When we're given an estimated window and it doesn't come throw its upsetting. However a thing that can simply fix the anger of fans and annoyance of them is to make a post saying "Sorry for the delay we need to polish a few more things and the release needs a slight push back." there that's all we need. Because if we go to twitter/X you've made post that April is the month its gonna be released. I love the game and love when we get teases for the update but when the teases feel like weeks apart and there's no sneak peek for what's in store i feel like im being lied to. i get its a one man dev team and its a free game but just as a heads up dont post anything about update release dates. Posting updates/sneak peeks is fine to show you're making progress when you can and it keeps us interested.

What I really want to know is what ever happened to "On top of that, we’ll soon have someone joining the team to help with Patreon communication." Really feel giving Dr.Muramasa or someone more free rein over marketing, PR and release management would help greatly with these blunders. As I have said before not expecting release dates, but a "Kal is working on Eclipse", "Kal is about 50% through Starmaker production" every so often would be nice to see.  

(+1)

I also appreciate it is not what you want to hear, when you are shit deep in crunch. But just food for thought (healthy criticism)  ✌️

Agreed, to be honest I do think while it isn't something people want to hear I think even being told a rough estimation on current update progress % would be healthy for the games community even if that number happens to be low. A low number would have people rattled for sure but just the people who scream the loudest like feral rats taking game dev for granted and think things get done in a week. I think its past the point of no return for this current update but for the next and final update for sure it should have clearer communication and be more freely talked about via the team. I'd take that over a definitive deadline and perhaps something where once a major milestone gets hit we get told something and celebrate about it. people do need to understand though that this isn't some major AAA studio and games of this quality and testing are few and far between. Waiting is fine and seeing the Dr work overtime in their reply's for years is beyond what we deserve for sure and they're a saint for that but I do feel honesty about progression is critical at calming the masses so they don't get vindictive when the game releases on steam. Again none of this is the teams fault and they are doing there best, a community is unpredictable and more often than not unappreciative. I just also hope for the last update things go a little more openly and the teams given more relaxed management to  oversee the updates marketing safely.

I was wondering about that as well. The whole having a person dedicated to marketing sounded like a good idea but I'm sure something happened to change their mind. Probably a payment dispute/no real availability or just maybe the person they had in mind wasn't as good as they hoped it would be. It's hard to market nsfw games on public platforms. You either are someome looking for something specific or happen to come across an nsfw recommendation.

just an idea going further is a progression bar like Summertime Saga has. They have progress dedicated to art, dialog, coding and other things. I know that for a game like this the biggest hurdle and sext back is programming/coding and the artwork. Let's all be honest here people out of all AI art generated games this one is the only one that feels different and looks different. All ai art in nsfw games have the same style and it looks bad. This one has its own different blend of pixel art style and doesn't look the same. Each character is probably going through several iterations just to have a consistent and fluid look that doesn't break the immersion. I'm sure the art alone takes a while to get just right in making sure hands don't look funny when visible, characters proportions stay the same and nothing blends into each other. Add in the pixel look and i can see that takes weeks/months to perfect and redo.