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Manage survivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio/Music | #26 | 3.000 | 3.000 |
| Art/Graphics | #29 | 3.286 | 3.286 |
| Theme | #30 | 3.357 | 3.357 |
| Overall | #30 | 3.071 | 3.071 |
| Fun/Engagement | #37 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
alone
Did you use any publicly available assets? (List the type of assets used.)
1-Kenney Future Narrow
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Comments
Fun game, maybe a bit luck dependent but not so much to the point where the game is just a dice roll. Also has some good potential if fleshed out, its nice little resource management game already.
A fun game, but the result depends heavily on luck, which is a bit frustrating. Other than that, it turned out great. My congratulations!
Took me a few tries, but eventually I managed to beat it! A fun management game, but kinda strict to the point of feeling luck-based; like I'd often be low on rations and hope there's a zombie about, but there isn't. One other thing that feels a bit clunky is how the text that appears when you hover over an object seems to linger around for a second even when you stop hovering over it, leading it to sometimes overlap. Otherwise, solid job.
I agree, Iggy, about luck, but there came a point where I knew the strategies and I didn't know if it was pure chance or, as I told Elli if it was very easy or very difficult haha. Regarding the overlapping text, I have no excuse, I simply overlooked that detail. Thanks for your comment, I'm glad you liked it.
Very fun! Difficult at first but once you get the strategy it's super fun to try to figure out how to manage everything.
Thanks for your comment, Elli. Regarding the difficulty, I wasn't sure if I was making it too easy or too hard. I didn't have anyone to give me their opinion, and I thought of Silksong, haha. I wondered if it was because I already knew the mechanics, or if it was easy for the same reason. Thanks again for your feedback.