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A Day in the Marsh's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2 | 4.364 | 4.364 |
| How well does the game fit the themes? | #8 | 4.273 | 4.273 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #10 | 3.545 | 3.545 |
| Audio | #13 | 3.091 | 3.091 |
| Gameplay | #14 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~2 hours 30 minutes
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Comments
Nice game. I liked the idea of the lilypad for restoring energy and that tongue is great. It's cool when you whip it around and catch a bunch of flies.
Your art style is really strong in this, the colour palette works extremely well. I really like the look of the flies as they grow when you gobble them up. Really impressive you completed all this within the time frame, it's really hard to get something so complete done
Really laid back got me hooked. Love catching flies.
This game's presentation is strong IMO as it looks and sounds great. There's a little bit of a learning curve with the controls that is not too hard to overcome if you're an experienced PC gamer. The physics feel swimmy but it does suit the theme and isn't hard to get used to either. The way you can "swipe" the line of the tongue through the flies is what truly jumped out to me as a unique and fun experience. I also felt the feeling of relaxation come through with game overs having as relaxing a vibe as the main play mode. The way the music fades out is a nice touch.
the mechanics are really well done and the art is really good
Nice and relaxing game with some very good polish. Love the art :)